Thank you to all those who supported my game with purchase and words! Here is a list of corrections in the game. I hope You enjoy the update, I tried my best! 1.
Full notes
Full Out of Oblivion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions2 changes1 removal
Store
Gameplay
Performance
changedThank you to all those who supported my game with purchase and words! Here is a list of corrections in the game. I hope You enjoy the update, I tried my best!
addedAdded level schemes to improve player orientation
addedAdded inscriptions on the "Hangar" level, to improve orientation -Added translation of the text "Saving" (Russian) -Added a objective in the final -Added a new room in "Sector B", location "Transit"
changedImproved final location -Improved office location -Improved flashlight pickup hitbox -Improved weapon pickup hitbox -Improved ammo pickup hitbox -Improved medkit pickup hitbox -Improved objectives for 3 locations
fixedFixed the electric door at the Hangar location, which after loading the save was opened without a keycard (If you have this door closed after loading the save, and you opened it earlier, you will have to load the save before opening this door(old saves)) -Fixed walls in the final location -Fixed walls in the office location -Fixed ceiling and walls in Sector A -Fixed a light bulb at the sewer level -Fixed doors that were using the wrong effect when hit by a bullet in the sewer and warehouse levels -Fixed stone texture that was using the wrong effect when hit by a bullet in the final level -Fixed part of the box that was visible through the plywood -Fixed sound of fan propellers -Fixed flickering textures in the generator location -Fixed decal behind the stairs in Sector A -Fixed the music in Sector A, which, after loading, played on the entire "CERERA" complex -Fixed a spot on the "Sewer" level that could give the player an advantage over the AI
removedRemoved the ability to focus on MMB -Removed food from level 3. Too many problems with apples and muffins -Now cones at the "Canteen" location can be poked -Increased cursor in the center of the screen -Changed lighting from the flashlight at the very beginning of the game -Replaced the texture of monitors in the "Control Center" location to death screens to make it easier to find the right computer
Out of Oblivion changes
changedThank you to all those who supported my game with purchase and words! Here is a list of corrections in the game. I hope You enjoy the update, I tried my best!
addedAdded level schemes to improve player orientation
addedAdded inscriptions on the "Hangar" level, to improve orientation -Added translation of the text "Saving" (Russian) -Added a objective in the final -Added a new room in "Sector B", location "Transit"
changedImproved final location -Improved office location -Improved flashlight pickup hitbox -Improved weapon pickup hitbox -Improved ammo pickup hitbox -Improved medkit pickup hitbox -Improved objectives for 3 locations
fixedFixed the electric door at the Hangar location, which after loading the save was opened without a keycard (If you have this door closed after loading the save, and you opened it earlier, you will have to load the save before opening this door(old saves)) -Fixed walls in the final location -Fixed walls in the office location -Fixed ceiling and walls in Sector A -Fixed a light bulb at the sewer level -Fixed doors that were using the wrong effect when hit by a bullet in the sewer and warehouse levels -Fixed stone texture that was using the wrong effect when hit by a bullet in the final level -Fixed part of the box that was visible through the plywood -Fixed sound of fan propellers -Fixed flickering textures in the generator location -Fixed decal behind the stairs in Sector A -Fixed the music in Sector A, which, after loading, played on the entire "CERERA" complex -Fixed a spot on the "Sewer" level that could give the player an advantage over the AI
Thank you to all those who supported my game with purchase and words! Here is a list of corrections in the game. I hope You enjoy the update, I tried my best!
1.1
-Added level schemes to improve player orientation
-Added inscriptions on the "Hangar" level, to improve orientation -Added translation of the text "Saving" (Russian) -Added a objective in the final -Added a new room in "Sector B", location "Transit"
-Improved final location -Improved office location -Improved flashlight pickup hitbox -Improved weapon pickup hitbox -Improved ammo pickup hitbox -Improved medkit pickup hitbox -Improved objectives for 3 locations
-Fixed the electric door at the Hangar location, which after loading the save was opened without a keycard (If you have this door closed after loading the save, and you opened it earlier, you will have to load the save before opening this door(old saves)) -Fixed walls in the final location -Fixed walls in the office location -Fixed ceiling and walls in Sector A -Fixed a light bulb at the sewer level -Fixed doors that were using the wrong effect when hit by a bullet in the sewer and warehouse levels -Fixed stone texture that was using the wrong effect when hit by a bullet in the final level -Fixed part of the box that was visible through the plywood -Fixed sound of fan propellers -Fixed flickering textures in the generator location -Fixed decal behind the stairs in Sector A -Fixed the music in Sector A, which, after loading, played on the entire "CERERA" complex -Fixed a spot on the "Sewer" level that could give the player an advantage over the AI
-Removed the ability to focus on MMB -Removed food from level 3. Too many problems with apples and muffins -Now cones at the "Canteen" location can be poked -Increased cursor in the center of the screen -Changed lighting from the flashlight at the very beginning of the game -Replaced the texture of monitors in the "Control Center" location to death screens to make it easier to find the right computer