Full notes
Full Orrstead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
Added info views, to easily view housing, or resources / resource producers
Adjusted spawn/depart rate to scale according to population
Made pan scroll area narrower
The "fishing" job priority is now not shown until fishing is unlocked
Clarified path requirements in tooltips/tutorial
Slowed fast forward from 5x to 4x
Storage info panel now shows currently stored count
Fixed happiness tooltip spacing
Fixed bug where blueprint indicator was showing in corner of the map
Source
Changelog.gg summarizes and formats this update. How we read updates.
