Full notes
Full Orrstead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
It's time for bread. Playable now on the free demo.
New features:
New building: Coal Mine produces coal
New building: Coal Pile stores coal
New mechanic: Pollution produced by coal mine, not tolerated by buildings such as farms, village houses, and fishing shacks
- New buildingBakery consumes coal and wheat to produce bread; increased happiness for each nearby house, similar to Fish Markets
New resource: Bread provides bonus happiness when consumed
Minor changes:
Added 1 day grace period where citizens won't get hungry
Trees no longer regrow while placing buildings
Added mining info view
Info views now remain toggled, allowing building within an info view
Added tooltips to resource bar
Added additional UI elements for mod support (UIDropdown and UIToggle)
Added setting to toggle progress bars on/off
Added setting to toggle VFX on/off
Added setting to toggle VSync on/off
Added setting to toggle Autosave on/off
Added option to change between fullscreen/borderless/windowed
Source
Changelog.gg summarizes and formats this update. How we read updates.
