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Steam News22 June 202612d ago

Playtest #4 Is Coming - The Biggest Update Yet

Playtest #4 Is Almost Here! The wait is almost over. Our 4th playtest is taking place from July 9th to 13th, and it’s easily the biggest ORMOD update & playtest yet.

In this update5

Full notes

Full ORMOD: Directive update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions7 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Store
  • Server
  • Events
addedPlaytest #4 Is Almost Here!This playtest introduces massive improvements across nearly every aspect of the game, from smarter enemies and redesigned interiors to a brand-new mobile base, upgraded systems, and significant performance optimizations.
addedTHE BIGGEST ORMOD UPDATE YET!!!These are only a few of the new additions. There are 100s
addedCompletely redesigned interiorsNew tutorial systems
addedCompletely redesigned interiorsNew mobile base
changedCompletely redesigned interiorsRedesigned UI, inventory systems, and upgraded crafting mechanics
addedNew Mechanoids!Completely overhauled Mechanoid AI & Hordes ( they can now hunt, search, retreat, stalk, evade, and work together more intelligently! )

ORMOD: Directive changes

addedThis playtest introduces massive improvements across nearly every aspect of the game, from smarter enemies and redesigned interiors to a brand-new mobile base, upgraded systems, and significant performance optimizations.
addedThese are only a few of the new additions. There are 100s
addedNew tutorial systems
addedNew mobile base
changedRedesigned UI, inventory systems, and upgraded crafting mechanics

Playtest #4 Is Almost Here!

The wait is almost over. Our 4th playtest is taking place from July 9th to 13th, and it’s easily the biggest ORMOD update & playtest yet.

Over the past few months, we’ve been rebuilding and refining huge portions of the game based directly on player feedback.

This playtest introduces massive improvements across nearly every aspect of the game, from smarter enemies and redesigned interiors to a brand-new mobile base, upgraded systems, and significant performance optimizations.

THE BIGGEST ORMOD UPDATE YET!!!

These are only a few of the new additions. There are 100s

Completely redesigned interiors

  • New tutorial systems

  • New mobile base

  • Redesigned UI, inventory systems, and upgraded crafting mechanics

New Mechanoids!

  • Completely overhauled Mechanoid AI & Hordes (they can now hunt, search, retreat, stalk, evade, and work together more intelligently!)

  • New Mechanoid types and Mechanoid Horde system

  • New animations and weapons

New weather systems

  • New points of interest

  • New traders, auto-turret protection, secret stash & possible player-made shops!

  • Quick-craft, item throwing, and easier interactions

  • Redesigned scopes and improved audio

  • Major optimization and performance improvements

  • We’re especially excited about our server improvements, and we’re aiming to support 200+ player servers this time around!

Overhauled graphics, foliage, and environments

Access Dates

  • July 7th, 4PM UTC - Patreon Amber Supporters get early access, 48 hours before

  • July 8th, 4PM UTC - Creators & Steel Supporters, 24 hours before

  • July 9th, 4PM UTC - 10s of thousands of Steam & Discord Invites to you all

More details on getting access next week!

Special Events

  • Hidden Special Event & Server Slam (Friday, July 10th) We’re asking everyone to jump into a single server and push things to their limits! The goal? Break things, stress test the servers, and help us prepare ORMOD for the future.

  • Creator Event (Saturday, July 11th) We’ll also be hosting another creator event over the weekend. More details will be announced soon!

Don't forget to check out our Discord for details

Please Remember: This is a Playtest

Things may break, bugs will exist, and your feedback is incredibly valuable as we continue building ORMOD together. See you all in a few weeks!

Source

Steam News / 22 June 2026

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