In this update4
Full notes
Full ORMOD: Directive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
- Maps
ORMOD: Directive changes
ORMOD Playtest #3 is live now!
Who's getting access!
Amber & Steel Patreon supporters and approved ORMOD creators have been granted access for the past 24-48 hours.
We’re inviting other Patreon tiers, Discord sign-ups, and thousands of Steam sign-ups in waves over the next few days.
Everyone who had access to a previous playtest automatically has access to this one.
New Discord sign-ups will have a Steam key sent via email very soon. Check junk/spam folders! Steam sign-ups are granted access directly through Steam and should receive a notification email upon approval. We’re aiming to invite 50,000+ players to this playtest NOTE: We will be approving 10s of thousands of people per-day & steam approvals are randomly selected, so if you don't get in immediately, just hang tight!
Other ways to get access
Patreon membership is still always open! All tiers will receive a Steam key & Ambers can request more for their friends! You can check it out here!
Many creators are hosting key giveaways on their streams while playing during this playtest weekend. Keep an eye on 📸・creator-content to see when ORMOD creators are live!
Steam friend invites are currently active! If a friend has access, ask them to invite you.
If you haven’t received access yet, don’t worry! We're giving them out in waves, so you may still receive yours in a few hours or tomorrow!
We are hosting live giveaways in Disocrd, if you havn't already, check it out here!
How long will the playtest be live for?
The playtest is currently planned to be live until May 16, 4AM UTC. Everyone with access can play for as long as they like until then! The playtest might go longer or end earlier, depending on stability!
New content!
This playtest includes the following new content:
New buildables & items such as Stick Shack
Improved tutorial & user interfaces (general UI & quests)
Better nighttime lighting & graphics
New radio & team system
New survival mechanics: wells, apple trees, food stands
Movement is smoother & more responsive
New biomes, buildings & points of interest!
Tons of balancing and optimization!
We also have a new small guide made up for some quick tips & tricks here:
See you in-game!
Source
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