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- Orin
Elevator Platforms & Living Conversations!
Hey Orin fans! 👋 We've been hard at work adding some exciting new features that'll make exploring the depths even more immersive. Let's dive in! 🛗 New Elevator Platform System Navigate vertical shafts like never befor…
Announcement8 changesGameplayUI/audio - Orin
🎮 Dev Roast Round 2: We Took the Hits and Leveled Up 🔥
🔥 Dev Update — Roast Round Two: We've Applied Your Feedback! 🔥 Hey everyone! A few days ago, we shared an early clip of our Metroidvania project and asked for honest feedback over on Reddit. The community delivered —…
Patch notes4 changesGameplayServer - Orin
Exciting New Marketing Addition for Our Upcoming Metroidvania!
Let’s keep diving into Jumit family’s new acquisitions! Today, we’re excited to introduce you to our digital marketing expert, Daylen. She’ll be gathering feedback on what you’d like to see in our new Metroidvania, so w…
Patch notes1 changeGameplay - Orin
NEW BOSS! Meet Gorou, the boss you'll hate, and his creator, THEO
New BOSS out of the oven in our metroidvania indie game: Orin ⚡Breaking! We have a brand-new BOSS. We invite you to discover one of our first, most relevant bosses, Gorou and 🥁 the rock star behind the modeling. Gorou,…
Patch notes4 changesGameplayPerformance - Orin
New dev log: DOTween region name presentation, example implementation.
🎉 New devlog! 🎉 In this dev log, we implement a simple animation to present the entry rooms of a region ala Hollow Knight, while we teach how to reuse a DOTween animation components into your scripted Sequences. This…
Announcement1 changeGameplay - Orin
Orin's art will receive a huge bump
🎉 Exciting News! 🎉 We're thrilled to announce that our Steam team is expanding with the addition of two exceptional artists! 🔥🎨 Stay tuned for even more breathtaking artistry and immersive adventures ahead. Together…
Announcement1 changeGameplay - Orin
New Orin update! Cannons, flamethrowers, hidden rooms, breakable structures ...
Hey there! New update from our side: - 2 headed cannons - controls screen for demo (Poland is our next stop :) ) - breakable platforms, jump or die - flamethrower - discovery rooms
Announcement1 changeGameplay - Orin
Double jump, cannons and more gameplay
What's new here? Double Jump Mechanic: Our adventurers can now perform a gravity-defying double jump! This not only adds an extra layer of mobility but also opens up new possibilities for exploring the game world. Canno…
Patch notes4 changesGameplay - Orin
First enemies added
Enemies share common behaviors We are choosing from a range of enemies and implemented the first 3 basic AIs. All the enemies derivate from the same common structure containing: Player awareness Health Hazard capabiliti…
Patch notes2 changesBalanceMaps



