Update log
Full Orebound update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings Fellow Dwarves,
Extracted changes
- Gameplay
- Fixes
- Store
Following our latest release yesterday, Anvil Update 3, we’ve released a small patch to fix most of the bugs from the latest update. We’re incredibly happy with how the new changes have been received, but we are always working hard to ensure all new content or changes are as optimised as possible.
Our full list of bug fixes:
Opening Temple door before talking to Deepseeker NPC no longer soft locks quest
Increased size of area where foliage is cleared beneath Airship landing point
Fixed issues with Deepseeker not being able to be placed in certain rotations
Fixed shovel being wrong on NPC dwarf on airship
Fixed take all button on blacksmith taking items that it shouldn't and emptying inventory
Guidelines on several lights and braziers have been moved up so they are visible when placing on buildings
Bolts will properly stick to skeleton of orc, boss orc and ogre
Added missing edge wood wall snaps to large wood wall
Fixed clients being able to duplicate buildings by spam clicking build quickly before the resources are used
We are always actively looking for suggestions and improvements to make the world of Orebound as exciting and engaging as possible. If you would like to meet more like-minded dwarves or suggest game features, please join our Discord:
Thank you for your continued support!
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