HomeGamesUpdatesPricingMethodology
Steam News5 August 20205y ago

Bugs & A Bit of Balance

The new mazing gamemode is complete and getting tested, but in the meantime I have a bit of balance and a few bugs to fix.

Full notes

Full Order Of The Gatekeepers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions5 changes1 removal
  • Balance
  • Gameplay
addedThe new mazing gamemode is complete and getting tested, but in the meantime I have a bit of balance and a few bugs to fix.
addedAdded a failsafe to the Tower targeting loop to prevent it from breaking in certain circumstances.
addedTunneler: Mole Patrol can now be cast on any part of the level that is not currently blocked by a Tower.
changedHybrid Artillery: Mine placement logic changed to allow mines on buildable spaces that are not currently blocked by a Tower.
changedThe Whirlwind: Drop ability now deals 150 + 25/Lvl damage along with its stun.
changedEnemy APC Explosion radius on death increased from 250->300.
Enemy APC Explosion radius on death250300Enemy APC Explosion radius on death increased, buffBlack Hole: Insatiable Mass base mana cost7.58Black Hole: Insatiable Mass base mana cost increased, buffFireball: Build price85125Fireball: Build price increased, buff

Order Of The Gatekeepers changes

addedThe new mazing gamemode is complete and getting tested, but in the meantime I have a bit of balance and a few bugs to fix.
addedAdded a failsafe to the Tower targeting loop to prevent it from breaking in certain circumstances.
addedTunneler: Mole Patrol can now be cast on any part of the level that is not currently blocked by a Tower.
changedHybrid Artillery: Mine placement logic changed to allow mines on buildable spaces that are not currently blocked by a Tower.
changedThe Whirlwind: Drop ability now deals 150 + 25/Lvl damage along with its stun.

The new mazing gamemode is complete and getting tested, but in the meantime I have a bit of balance and a few bugs to fix.

Patch Notes:

  • Added a failsafe to the Tower targeting loop to prevent it from breaking in certain circumstances.

  • Tunneler: Mole Beartraps now expire after 120s or if a player builds or moves a Tower on top of them.

  • Tunneler: Mole Patrol can now be cast on any part of the level that is not currently blocked by a Tower.

  • Hybrid Artillery: Mines now explode after 180s if no enemy touches them or if a player builds or moves a Tower on top of them.

  • Hybrid ArtilleryMine placement logic changed to allow mines on buildable spaces that are not currently blocked by a Tower.
  • Fire Elemental: Chain effect now respects level geometry better.

  • The Whirlwind: Drop ability now deals 150 + 25/Lvl damage along with its stun.

  • Enemy APC Explosion radius on death increased from 250->300.

  • Black HoleInsatiable Mass base mana cost increased from 7.5->8.
  • FireballBuild price increased from 85->125g.
  • Potions & Scholar's Last Lecture items can no longer be applied to Support Structures to prevent mis-clicks.

If you have any issues or suggestions you can stop by the game's Discord or the Steam forums, I'm always open to everyone's feedback.

Source

Steam News / 5 August 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.