Full notes
Full Order Of The Gatekeepers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- UI and audio
Order Of The Gatekeepers changes
As a bit of a holiday update I've put together some gameplay modifiers to change how the game plays. These can be used in either single or multiplayer modes but not the main campaign.
I hope everyone enjoys this new update!
Patch Notes:
Added Gameplay Mutators! You can mix and match different mutators to modify the game's core rules for fun or an added challenge.
No Wave Delay:
Removes all the time between waves so that players have to deal with a constant stream of enemies.
Cannot Buy Items:
Ever wonder if you could win a match with just towers?
Adds one extra starting faction point.
One Health Mode:
If a single robot escapes, players immediately lose the match.
Enemies Drop Items:
Not only will robots drop potions, but normal items too!
Gold gain reduced by 90% with this mutator active.
Combine costs removed from all items in this mode, allowing players to build Combination items out of Components they receive.
Endless Mode is now a mutator.
Added new Achievements for completing challenges with the new Mutators!
Holding the "Show Paths & Build Locations" hotkey (Default: Left Shift) now shows a quick readout of a tower's items as you mouse over them.
Moving an item from one tower to another now shows the items currently on the tower you're trying to move the item to.
When dragging an item from one tower to another, dropping the item on top of a specific item on the other tower will swap them.
Optimized Shop Menu first open to have less of a stutter.
Fixed Time Machine O Kosmos effect not having screen shake for multiplayer clients.
Source
Changelog.gg summarizes and formats this update. How we read updates.
