Full notes
Full Order Of The Gatekeepers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Server
- Performance
Order Of The Gatekeepers changes
While I work on the mazing gameplay I was made aware of a few bugs so I've decided to release a patch in the meantime.
Patch Notes:
Fixed all Towers failing to level if a player sells a Tower in the same frame it received XP.
Presents now drop beyond wave 50 in Endless Mode (for real this time).
Capacitor Aura will no longer consider abilities that cost negative mana to cast.
Max Player Limit in multiplayer increased to 6. With the recent performance improvements this should be manageable for a midrange gaming PC to handle.
Endless Mode delay between waves no longer the same as normal mode. The delay between waves will now reduce to 0s by wave 100. Speed waves will reach a wave delay of 0 at wave 150.
Optimized Snowman bone hierarchy to improve performance when many are built.
Reality Shard mana cost can now be reduced by its Tower's mana cost reduction percentage.
Source
Changelog.gg summarizes and formats this update. How we read updates.
