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Steam News20 April 20206y ago

Daily Patch

Been doing a lot of playtesting with people the past few days and made a few changes based on what we encountered. Patch Notes: Scoreboard no longer obstructed by end game stats screen.

Full notes

Full Order Of The Gatekeepers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition5 changes2 removals
  • Gameplay
  • Performance
  • Server
  • Balance
  • UI and audio
  • Fixes
removedScoreboard no longer obstructed by end game stats screen.
changedLevelups are now calculated at end of frame in one go rather than recursively levelling up one level at a time. This is a performance optimization for builds that can have mass simultaneous levelups/leveldowns occur due to certain Towers.
removedLevelups no longer send an individual network packet for each levelup, they are now sent as a batch of all Towers that have levelled in the last tick.
fixedFixed Raygun failing to apply its spell damage per level bonus when instantly levelled via a Door of Janus or Pipe of Clarity.
changedHUD now updates once at the end of each frame. Prevents a call to update the HUD contents multiple times in one frame if multiple Tower stats change simultaneously.
changedCorpse Flower Plague Swarm damage from 55+25/Lvl->85+25/Lvl.

Order Of The Gatekeepers changes

removedScoreboard no longer obstructed by end game stats screen.
changedLevelups are now calculated at end of frame in one go rather than recursively levelling up one level at a time. This is a performance optimization for builds that can have mass simultaneous levelups/leveldowns occur due to certain Towers.
removedLevelups no longer send an individual network packet for each levelup, they are now sent as a batch of all Towers that have levelled in the last tick.
fixedFixed Raygun failing to apply its spell damage per level bonus when instantly levelled via a Door of Janus or Pipe of Clarity.
changedHUD now updates once at the end of each frame. Prevents a call to update the HUD contents multiple times in one frame if multiple Tower stats change simultaneously.

Been doing a lot of playtesting with people the past few days and made a few changes based on what we encountered.

Patch Notes:

  • Scoreboard no longer obstructed by end game stats screen.

  • Levelups are now calculated at end of frame in one go rather than recursively levelling up one level at a time. This is a performance optimization for builds that can have mass simultaneous levelups/leveldowns occur due to certain Towers.

  • Levelups no longer send an individual network packet for each levelup, they are now sent as a batch of all Towers that have levelled in the last tick.

  • Fixed Raygun failing to apply its spell damage per level bonus when instantly levelled via a Door of Janus or Pipe of Clarity.

  • HUD now updates once at the end of each frame. Prevents a call to update the HUD contents multiple times in one frame if multiple Tower stats change simultaneously.

  • Corpse Flower Plague Swarm mana cost from 20->35.

  • Corpse Flower Plague Swarm damage from 55+25/Lvl->85+25/Lvl.

  • Monocle, Telescope & Sharpshooter's Spot items now have autocast enabled by default.

  • Fixed Vendetta item bug caused by owning multiple on the same Tower and moving/selling the item.

  • Prism Network damage gained per node from 16+1%/Lvl->12+0.5%/Lvl.

  • Fixed Pipe of Clarity buff tripling the Tower's XP instead of doubling it.

  • Modified timing of waves on the SP & MP versions of Tree & Spicy Stronghold for increased action.

Source

Steam News / 20 April 2020

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