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Steam News19 April 20206y ago

Balance Patch

I've been playing the game quite a lot over the past few days with different people and I'm really starting to like the direction the game is headed. Feels like it gets more polished by the day.

Full notes

Full Order Of The Gatekeepers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition5 changes2 removals
  • Balance
  • Gameplay
  • Maps
  • UI and audio
changedCalamity Mayhem duration from 5->12s.
removedCalamity Mayhem can no longer trigger Joint Trauma.
changedIncreased difficulty of waves beyond 50 for endless mode or custom levels. It is now nearly impossible to go beyond wave 150 due to exponential growth that begins around wave 100 which is something to keep in mind if you want your custom map to have a lot of waves.
changedTime Machine Relativity slow distance from Tower needed for max slow increased by 100. This makes the slow reach max strength when the enemies are one block away rather than in the Tower as that's not possible.
addedTime Machine Relativity radius can now be increased with Cast Range Bonuses.
removedVacuum Empty Buff can no longer have its duration increased with Buff Duration Increases.
Calamity Mayhem duration512sCalamity Mayhem duration increased, buff2+0.08%12 increased, buff

Order Of The Gatekeepers changes

changedCalamity Mayhem duration from 5->12s.
removedCalamity Mayhem can no longer trigger Joint Trauma.
changedIncreased difficulty of waves beyond 50 for endless mode or custom levels. It is now nearly impossible to go beyond wave 150 due to exponential growth that begins around wave 100 which is something to keep in mind if you want your custom map to have a lot of waves.
changedTime Machine Relativity slow distance from Tower needed for max slow increased by 100. This makes the slow reach max strength when the enemies are one block away rather than in the Tower as that's not possible.
addedTime Machine Relativity radius can now be increased with Cast Range Bonuses.

I've been playing the game quite a lot over the past few days with different people and I'm really starting to like the direction the game is headed. Feels like it gets more polished by the day.

Things we've noticed during our playtime have lead to these changes.

Patch Notes:

  • Black Hole Insatiable Mass mana cost from 7.5-0.2/Lvl->7.5-0.1/Lvl.

  • Calamity Mayhem duration from 5->12s.

  • Calamity Mayhem can no longer trigger Joint Trauma.

  • Increased difficulty of waves beyond 50 for endless mode or custom levels. It is now nearly impossible to go beyond wave 150 due to exponential growth that begins around wave 100 which is something to keep in mind if you want your custom map to have a lot of waves.

  • Time Machine Relativity slow distance from Tower needed for max slow increased by 100. This makes the slow reach max strength when the enemies are one block away rather than in the Tower as that's not possible.

  • Time Machine Relativity radius can now be increased with Cast Range Bonuses.

  • Vacuum Empty Buff can no longer have its duration increased with Buff Duration Increases.

  • Vacuum Turbocharge mana cost to buff strength conversion rate from 1.7->1.4%.

  • Lowered sound effect priority of levelling up a Tower. The audio engine has a limited number of available slots for sound effects so their priority has been lowered. This prevents the issue of mass-levelling of towers using the Door of Janus taking channels from other sounds effectively muting the game for a short period.

  • Altar of Ker Weakpoint damage from 1.2+0.08%->1+0.07% with a damage cap per tick of 5000.

  • Life Guardian Impotent Mercy now causes enemies that die from the bubble expiring to gib.

Source

Steam News / 19 April 2020

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