Full notes
Full Order Of The Gatekeepers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
Order Of The Gatekeepers changes
Having a lot of fun adding this new layer of polish to the game. Here's some patch notes for the moment, still more to come!
Patch Notes:
Targeting Algorithm threading fixed, previously it had a race condition against the main thread which could cause it to provide less than desirable targeting on levels such as Strikethrough.
Shifter Earthhammer damage from 325+75/Lvl->325+100/Lvl.
Shifter Earthhammer stun time from 2.5s->2.5+0.1s/Lvl.
Whirlwind Pillar Drop now waits until it detects an enemy below it to cast if autocast is enabled.
Fixed Whirlwind Pillars not converting their attack range from game units to engine units.
Reality Shard damage conversion rate when toggled on from 70->60%.
Reality Shard mana cost per attack when toggled on from 5->4.
Inhibitor Buff Duration Increase fixed, previously it was not being applied to the Tower.
Self-Buffing abilities like the Penguin Mech's Overdrive now wait until the Tower is attacking to cast if autocast is enabled.
Cosmic Entity Nullify autocast logic will no longer consider enemies without specialties.
Guardian Impotent Mercy no longer causes a stack overflow when triggering another Guardian's Impotent Mercy bubble.
Guardian Impotent Mercy visuals no longer slowly become larger & further from their target.
Guardian Do No Harm now waits until at least 10 mana is generated before giving it to nearby Towers.
Guardian Do No Harm given a visual indicator of amount transferred above each Tower that receives mana.
Slot Machine Test Your Luck:
Ability now waits for enemies when autocast is enabled.
Gold cost per cast from 5->7g.
Gold bonus for a jackpot from 25+6->100+10g.
Tooltip updated to include sections for each possible outcome.
Telescope, Monocle & Sharpshooter's Spot Items:
Mana cost increased from 35->50.
Cooldown decreased from 60->40s.
Truesight buff duration increased from 21->25s.
Truesight buff now provides 25% damage amplification against all invisible enemies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
