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Steam News14 April 20206y ago

Autocast Behaviours & Balance

Having a lot of fun adding this new layer of polish to the game. Here's some patch notes for the moment, still more to come!

Full notes

Full Order Of The Gatekeepers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions4 changes3 removals
  • Gameplay
  • Fixes
  • Balance
  • UI and audio
addedHaving a lot of fun adding this new layer of polish to the game. Here's some patch notes for the moment, still more to come!
changedTargeting Algorithm threading fixed, previously it had a race condition against the main thread which could cause it to provide less than desirable targeting on levels such as Strikethrough.
changedShifter Earthhammer damage from 325+75/Lvl->325+100/Lvl.
addedWhirlwind Pillar Drop now waits until it detects an enemy below it to cast if autocast is enabled.
fixedFixed Whirlwind Pillars not converting their attack range from game units to engine units.
changedReality Shard damage conversion rate when toggled on from 70->60%.
Reality Shard damage conversion rate when toggled on7060%Reality Shard damage conversion rate when toggled on decreased, nerfGold cost per cast57Gold cost per cast increased, buffGold bonus for a jackpot from 25+6100Gold bonus for a jackpot from 25 increased, buffMana cost3550Mana cost increased, buff

Order Of The Gatekeepers changes

addedHaving a lot of fun adding this new layer of polish to the game. Here's some patch notes for the moment, still more to come!
changedTargeting Algorithm threading fixed, previously it had a race condition against the main thread which could cause it to provide less than desirable targeting on levels such as Strikethrough.
changedShifter Earthhammer damage from 325+75/Lvl->325+100/Lvl.
addedWhirlwind Pillar Drop now waits until it detects an enemy below it to cast if autocast is enabled.
fixedFixed Whirlwind Pillars not converting their attack range from game units to engine units.

Having a lot of fun adding this new layer of polish to the game. Here's some patch notes for the moment, still more to come!

Patch Notes:

  • Targeting Algorithm threading fixed, previously it had a race condition against the main thread which could cause it to provide less than desirable targeting on levels such as Strikethrough.

  • Shifter Earthhammer damage from 325+75/Lvl->325+100/Lvl.

  • Shifter Earthhammer stun time from 2.5s->2.5+0.1s/Lvl.

  • Whirlwind Pillar Drop now waits until it detects an enemy below it to cast if autocast is enabled.

  • Fixed Whirlwind Pillars not converting their attack range from game units to engine units.

  • Reality Shard damage conversion rate when toggled on from 70->60%.

  • Reality Shard mana cost per attack when toggled on from 5->4.

  • Inhibitor Buff Duration Increase fixed, previously it was not being applied to the Tower.

  • Self-Buffing abilities like the Penguin Mech's Overdrive now wait until the Tower is attacking to cast if autocast is enabled.

  • Cosmic Entity Nullify autocast logic will no longer consider enemies without specialties.

  • Guardian Impotent Mercy no longer causes a stack overflow when triggering another Guardian's Impotent Mercy bubble.

  • Guardian Impotent Mercy visuals no longer slowly become larger & further from their target.

  • Guardian Do No Harm now waits until at least 10 mana is generated before giving it to nearby Towers.

  • Guardian Do No Harm given a visual indicator of amount transferred above each Tower that receives mana.

  • Slot Machine Test Your Luck:

    • Ability now waits for enemies when autocast is enabled.

    • Gold cost per cast from 5->7g.

    • Gold bonus for a jackpot from 25+6->100+10g.

    • Tooltip updated to include sections for each possible outcome.

  • Telescope, Monocle & Sharpshooter's Spot Items:

    • Mana cost increased from 35->50.

    • Cooldown decreased from 60->40s.

    • Truesight buff duration increased from 21->25s.

    • Truesight buff now provides 25% damage amplification against all invisible enemies.

Source

Steam News / 14 April 2020

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