HomeGamesUpdatesPricingMethodology
Steam News17 May 201610y ago

Update 1.22 Hotfix Now Available

The latest hotfix update addresses the game difficulty being over adjusted and too easy in the previous hotfix, sound attenuation ranges have been extended on all SFX, some UI fixes and various other audio additions.

Full notes

Full Orc Assault update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedThe latest hotfix update addresses the game difficulty being over adjusted and too easy in the previous hotfix, sound attenuation ranges have been extended on all SFX, some UI fixes and various other audio additions. Keep the feedback coming, especially with regard to game balance. Consider the current story mode level to be the most challenging, as following levels that are added will be added as more slowly paced intro levels with less creep diversity and basic tower selection. removed some unneeded collision to BG level geometry SteamVR plugin for Unity updated to v1.1.0 increased HP on tank creep by 25% increased HP on troll medic creep by 20% changed waves to 20 in story wizard creep does not spawn until wave 8 increased wizard creed shield by 25% increased range and attack power of wizard fire by 1 adjusted text placement on tower info HUD adjusted text placement on pause and option menus minimized Game Over HUD to avoid end game stats occlusion fixed incorrect labling on SFX and Music sliders in story added new audio cues for Orc spawn, all types modified audio cues for Orc Deaths added new audio cues for radar towers added new audio cues for cannon towers added new audio cues for missle towers adjusted all SFX audio source attenuation volume range to 2000 units changed death explosion EFX improved AOE on Mini gun towers and Gatling gun towers Known Issues: Music slider effects all SFX volume FPS tower mode is unavailable from HUD

The latest hotfix update addresses the game difficulty being over adjusted and too easy in the previous hotfix, sound attenuation ranges have been extended on all SFX, some UI fixes and various other audio additions. Keep the feedback coming, especially with regard to game balance. Consider the current story mode level to be the most challenging, as following levels that are added will be added as more slowly paced intro levels with less creep diversity and basic tower selection. removed some unneeded collision to BG level geometry SteamVR plugin for Unity updated to v1.1.0 increased HP on tank creep by 25% increased HP on troll medic creep by 20% changed waves to 20 in story wizard creep does not spawn until wave 8 increased wizard creed shield by 25% increased range and attack power of wizard fire by 1 adjusted text placement on tower info HUD adjusted text placement on pause and option menus minimized Game Over HUD to avoid end game stats occlusion fixed incorrect labling on SFX and Music sliders in story added new audio cues for Orc spawn, all types modified audio cues for Orc Deaths added new audio cues for radar towers added new audio cues for cannon towers added new audio cues for missle towers adjusted all SFX audio source attenuation volume range to 2000 units changed death explosion EFX improved AOE on Mini gun towers and Gatling gun towers Known Issues: Music slider effects all SFX volume FPS tower mode is unavailable from HUD

Source

Steam News / 17 May 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.