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Steam News19 September 201510y ago

Orc Assault Complete Vive VR Support

We're happy to announce that we have completed the initial integration of the HTC / Valve Vive VR conversion successfully.

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0 fixes0 additions1 change0 removals
  • UI and audio
changedWe're happy to announce that we have completed the initial integration of the HTC / Valve Vive VR conversion successfully. The game is now fully playable at room scale (or as we like to call it rug scale) and transforms into a living board game that can be played both sitting on your sofa, or on the floor, or played standing. We can't say enough good things about the Vive lighthouse tracking system, which provided accurate tracking without camera movement, and accurate wand controllers that allow the player to navigate the UI in the game. On September 17, We premiered the game on the Vive at Austin's VR Meetup and it was well recieved. We got a lot of great feedback that we're taking with us as we redesign several game elements, and improve user interation within the VR space. We will have more details in the coming weeks and months before launch about changes in level design and gameplay balance that will make the game even more immersive and fun to play.

We're happy to announce that we have completed the initial integration of the HTC / Valve Vive VR conversion successfully. The game is now fully playable at room scale (or as we like to call it rug scale) and transforms into a living board game that can be played both sitting on your sofa, or on the floor, or played standing. We can't say enough good things about the Vive lighthouse tracking system, which provided accurate tracking without camera movement, and accurate wand controllers that allow the player to navigate the UI in the game. On September 17, We premiered the game on the Vive at Austin's VR Meetup and it was well recieved. We got a lot of great feedback that we're taking with us as we redesign several game elements, and improve user interation within the VR space. We will have more details in the coming weeks and months before launch about changes in level design and gameplay balance that will make the game even more immersive and fun to play.

Source

Steam News / 19 September 2015

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