Full notes
Full OrbWars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
We've made some small changes and fixed a lot of bugs with this update!
Overcharging an orb now requires perfect timing when throwing an orb. The timing window can be upgraded in the skill tree.
Obscured enemies now show a green outline, which makes them easier to see.
Fixed a bug that prevented the Laser OrbBoost from being fired.
Fixed a bug that sometimes prevented the next room from spawning.
Fixed a bug caused by hitting the sentry orb boost with a melee attack at specific moments.
Plus many more gameplay tweaks, balancing adjustmentes and additional bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
