Full notes
Full OrbWars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Balancing
Added entity cap for the Laser, Shield and Sentry-OrbBoost
Orb Boost Explosion deals more damage!
Enemy spawn logic got reworked for more variety on each run
Various adjustments to Boosts, life, enemy damage and more!
Bugfixes
The Boss Healthbar now displays the correct amount of health
Laser Lever: The laser lever can now only be used to turn the laser off, not back on again
Bosses are now corretly effected by OrbBoost!
Fixed an issue with the pawn movement
Fixed a bug that sometimes didn't properly display enemy shields to online clients
Enemies feared by the AmbushBoost now move in the opposite direction of the player as intended
Lasers now turn off properly when a trick room is cleared
Fixed some issues with the tutorial and updated some of it's content to better teach the current game mechanics
Fixed an issue with the Jack Surprise's (Jack in the Box enemies) movement
Source
Changelog.gg summarizes and formats this update. How we read updates.
