Full notes
Full OrbWars update
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What changed
- Balance
- Gameplay
- Compatibility
- Performance
Players
General
Reduced base physical damage.
Increased base OrbThrow cooldown slightly.
Increased physical damage of melee attack slightly.
Increased the difference in base stats between the different OrbWarriors. (For details, see below.)
Alpha
Increased all base stats slightly. (In his role as the jack of all trades, none of his stats are supposed to stand out specifically, but all of them could use a small buff in order to keep up with his new and improved OrbWarrior friends.)
Beta
Increased stamina.
Increased movement speed.
Increased repair speed.
Added a base critical hit chance.
Reduced base health.
Reduced base physical resistance.
Reduced base elemental resistance.
Gamma
Increased base health greatly.
Increased base physical resistance.
Increased base elemental resistance.
Increased base stability.
Reduced base physical damage.
Omega
Increased base physical damage.
Increased base elemental damage.
Increased base impact.
Added a base critical hit chance.
Reduced base health.
Reduced base physical resistance.
Reduced base elemental resistance.
Enemies
General
Increased the amount of bonus health enemies get for each additional player beyond the first for all enemies.
Increased base health slightly.
Pawn
Jack Surprise (Jack in the Boxes)
Increased jump speed.
Decreased jump cooldown.
The Jack now jumps around a bit more before exiting his box.
Suzanne
Decreased base health (This balances out the bonus health per player increase. She now has less health than before at 1 or 2 players, but more at 3 or 4 players.)
Perks
General
Stat increases from perks now always get rounded up.
Plasma Engine
Reduced the amount of times this perk can be picked from ~~3~~ >> 2.
Quickloader
Reduced the amount of times this perk can be picked from ~~3~~ >> 1.
Spike Attachments
Increases any physical damage you deal by ~~20/30/40%~~ >> 10/20/30%.
OrbBoosts[/h1
General
- ActiveIncreased elemental damage of most OrbBoosts
ExplosionBoost
- * ActiveIncreased elemental damage.
- * MeleeIncreased amount of explosions slightly.
ShockBoost
Active: Now deals a small amount of damage to enemies hit.
SplitBoost
- ActiveIncreased projectile amount.
- ActiveIncreased elemental damage per projectile.
- MeleeIncreased projectile amount.
Source
Changelog.gg summarizes and formats this update. How we read updates.
