What changed
1 fix5 additions1 change0 removals
- Events
- Balance
- UI and audio
- Performance
addedNew FeaturesLeaderboard: Added a local leaderboard to track high scores and challenge your best runs.
addedGameplay & Difficulty BalancingWave Scaling: Reworked wave progression for a smoother, more consistently escalating challenge. Enemy Buffs: Enemy units now move faster, and their laser projectiles travel at increased speeds. Power-Up Carriers: Added a new enemy type that drops a power-up upon destruction.
addedShip & Combat EnhancementsHandling: Improved ship maneuverability for more responsive and precise control. Defense: Shields now recharge faster, and the number of protective orbs has increased from 3 to 4. Weaponry: Homing missiles fire faster with the (A) Auto-Fire/Attack Rate power-up, and turrets now have a shorter firing cooldown.
addedVisual & Feedback ImprovementsCombat Feedback: Added enhanced hit effects, damage flashes, and improved visual feedback during combat. Enemy Reactions: Enemies and turrets now react more dynamically to hits and firing. Screen Shake: Added impactful screen shake for major combat events and destruction sequences.
addedController & AccessibilityController Rumble: Added controller vibration feedback for combat hits, deaths, and major events. Pause Menu: Added an updated pause menu with settings options. Settings Persistence: Audio and controller settings are now saved automatically between sessions.
changedInterface UpdatesUI: Various interface and button improvements for smoother navigation.
Shields now recharge faster, and the number of protective orbs has3→4↑Shields now recharge faster, and the number of protective orbs has increased, nerfOrbital Siege changes
addedLeaderboard: Added a local leaderboard to track high scores and challenge your best runs.
addedWave Scaling: Reworked wave progression for a smoother, more consistently escalating challenge. Enemy Buffs: Enemy units now move faster, and their laser projectiles travel at increased speeds. Power-Up Carriers: Added a new enemy type that drops a power-up upon destruction.
addedHandling: Improved ship maneuverability for more responsive and precise control. Defense: Shields now recharge faster, and the number of protective orbs has increased from 3 to 4. Weaponry: Homing missiles fire faster with the (A) Auto-Fire/Attack Rate power-up, and turrets now have a shorter firing cooldown.
addedCombat Feedback: Added enhanced hit effects, damage flashes, and improved visual feedback during combat. Enemy Reactions: Enemies and turrets now react more dynamically to hits and firing. Screen Shake: Added impactful screen shake for major combat events and destruction sequences.
addedController Rumble: Added controller vibration feedback for combat hits, deaths, and major events. Pause Menu: Added an updated pause menu with settings options. Settings Persistence: Audio and controller settings are now saved automatically between sessions.
New Features
Leaderboard: Added a local leaderboard to track high scores and challenge your best runs.
Gameplay & Difficulty Balancing
Wave Scaling
Reworked wave progression for a smoother, more consistently escalating challenge.
Enemy Buffs
Enemy units now move faster, and their laser projectiles travel at increased speeds.
Power-Up Carriers
Added a new enemy type that drops a power-up upon destruction.
Ship & Combat Enhancements
Handling
Improved ship maneuverability for more responsive and precise control.
Defense
Shields now recharge faster, and the number of protective orbs has increased from 3 to 4.
Weaponry
Homing missiles fire faster with the (A) Auto-Fire/Attack Rate power-up, and turrets now have a shorter firing cooldown.
Visual & Feedback Improvements
Combat Feedback
Added enhanced hit effects, damage flashes, and improved visual feedback during combat.
Enemy Reactions
Enemies and turrets now react more dynamically to hits and firing.
Screen Shake
Added impactful screen shake for major combat events and destruction sequences.
Controller & Accessibility
Controller Rumble
Added controller vibration feedback for combat hits, deaths, and major events.
Pause Menu
Added an updated pause menu with settings options.
Settings Persistence
Audio and controller settings are now saved automatically between sessions.
Interface Updates
UI: Various interface and button improvements for smoother navigation.
Technical Updates
Engine
Updated to a newer engine version.
Stability
Fixed various bugs and improved overall stability.