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Steam News3 May 20262mo ago

Major updates

New Features Leaderboard: Added a local leaderboard to track high scores and challenge your best runs.

In this update7

Full notes

Full Orbital Siege update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions1 change0 removals
  • Events
  • Balance
  • UI and audio
  • Performance
addedNew FeaturesLeaderboard: Added a local leaderboard to track high scores and challenge your best runs.
addedGameplay & Difficulty BalancingWave Scaling: Reworked wave progression for a smoother, more consistently escalating challenge. Enemy Buffs: Enemy units now move faster, and their laser projectiles travel at increased speeds. Power-Up Carriers: Added a new enemy type that drops a power-up upon destruction.
addedShip & Combat EnhancementsHandling: Improved ship maneuverability for more responsive and precise control. Defense: Shields now recharge faster, and the number of protective orbs has increased from 3 to 4. Weaponry: Homing missiles fire faster with the (A) Auto-Fire/Attack Rate power-up, and turrets now have a shorter firing cooldown.
addedVisual & Feedback ImprovementsCombat Feedback: Added enhanced hit effects, damage flashes, and improved visual feedback during combat. Enemy Reactions: Enemies and turrets now react more dynamically to hits and firing. Screen Shake: Added impactful screen shake for major combat events and destruction sequences.
addedController & AccessibilityController Rumble: Added controller vibration feedback for combat hits, deaths, and major events. Pause Menu: Added an updated pause menu with settings options. Settings Persistence: Audio and controller settings are now saved automatically between sessions.
changedInterface UpdatesUI: Various interface and button improvements for smoother navigation.
Shields now recharge faster, and the number of protective orbs has34Shields now recharge faster, and the number of protective orbs has increased, nerf

Orbital Siege changes

addedLeaderboard: Added a local leaderboard to track high scores and challenge your best runs.
addedWave Scaling: Reworked wave progression for a smoother, more consistently escalating challenge. Enemy Buffs: Enemy units now move faster, and their laser projectiles travel at increased speeds. Power-Up Carriers: Added a new enemy type that drops a power-up upon destruction.
addedHandling: Improved ship maneuverability for more responsive and precise control. Defense: Shields now recharge faster, and the number of protective orbs has increased from 3 to 4. Weaponry: Homing missiles fire faster with the (A) Auto-Fire/Attack Rate power-up, and turrets now have a shorter firing cooldown.
addedCombat Feedback: Added enhanced hit effects, damage flashes, and improved visual feedback during combat. Enemy Reactions: Enemies and turrets now react more dynamically to hits and firing. Screen Shake: Added impactful screen shake for major combat events and destruction sequences.
addedController Rumble: Added controller vibration feedback for combat hits, deaths, and major events. Pause Menu: Added an updated pause menu with settings options. Settings Persistence: Audio and controller settings are now saved automatically between sessions.

New Features

Leaderboard: Added a local leaderboard to track high scores and challenge your best runs.

Gameplay & Difficulty Balancing

Wave Scaling

Reworked wave progression for a smoother, more consistently escalating challenge.

Enemy Buffs

Enemy units now move faster, and their laser projectiles travel at increased speeds.

Power-Up Carriers

Added a new enemy type that drops a power-up upon destruction.

Ship & Combat Enhancements

Handling

Improved ship maneuverability for more responsive and precise control.

Defense

Shields now recharge faster, and the number of protective orbs has increased from 3 to 4.

Weaponry

Homing missiles fire faster with the (A) Auto-Fire/Attack Rate power-up, and turrets now have a shorter firing cooldown.

Visual & Feedback Improvements

Combat Feedback

Added enhanced hit effects, damage flashes, and improved visual feedback during combat.

Enemy Reactions

Enemies and turrets now react more dynamically to hits and firing.

Screen Shake

Added impactful screen shake for major combat events and destruction sequences.

Controller & Accessibility

Controller Rumble

Added controller vibration feedback for combat hits, deaths, and major events.

Pause Menu

Added an updated pause menu with settings options.

Settings Persistence

Audio and controller settings are now saved automatically between sessions.

Interface Updates

UI: Various interface and button improvements for smoother navigation.

Technical Updates

Engine

Updated to a newer engine version.

Stability

Fixed various bugs and improved overall stability.

Source

Steam News / 3 May 2026

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