Full notes
Full Orbital Siege update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Homing Missiles Reworked:
Multi-Target Lock-On: Missiles are now smarter. A single volley can now track and split between up to 4 separate nearby targets.
- Targeting HUDAdded a new visual marker over enemies to clearly indicate which enemies are being locked onto.
Progression Overhaul:
The journey to "Maximum Upgrades" is now faster. Players will reach peak power earlier in the run, providing more uptime with end-tier abilities. Alongside this change, power-up values have been re-balanced to maintain a consistent difficulty curve.
Player Survival:
Orbs are now orbiting closer to the player for improved protection.
Bug Fixes & Performance:
Various under-the-hood bug fixes and performance optimizations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
