Full notes
Full Orbi Universo II update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
Orbi Universo II changes
New strategic AI system: civilizations now think ahead with goal-oriented planning, economic forecasting, and threat assessment
Secularism now reduces the effectiveness of religious traits, up to 80% reduction at maximum secularism
Game setup now remembers your last settings (difficulty, AI aggressiveness, etc.) when starting a new game
- Performance improvementscached culture trait attribute lookups to reduce stuttering during trait selection, region ownership cache for faster colonization updates, stable node optimization, reduced memory allocations, throttled achievement checks, and lower speed multipliers for smoother gameplay
Fixed structure nodes set to maximum not preserving the max setting when loading a save
Fixed sea regions not updating ownership correctly after loading a save or when civilizations collapse
Made Public Works Program a little more clear
HOTFIX 1.2.11a
Fixed a bug with land ownership after conquest, also added a fix for save corrupted this way
Secularism now boosts Natural Science and Mathematics, and more strongly reduces Religious Grip
Secularism maintenance cost reduced, PP production increased
Source
Changelog.gg summarizes and formats this update. How we read updates.
