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Steam News12 December 20256mo ago

1.2.4

Fixed major error in warfare logic Wind and Solar Potential were added as resources Wind and Solar Power Plants were added as well Frost Storm event may now fire in very cold locations, to prevent the arctics to be too

Full notes

Full Orbi Universo II update

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What changed

5 fixes7 additions1 change0 removals
  • Fixes
  • Gameplay
  • Events
  • UI and audio
  • Maps
fixedFixed major error in warfare logic
addedWind and Solar Potential were added as resources
addedWind and Solar Power Plants were added as well
addedFrost Storm event may now fire in very cold locations, to prevent the arctics to be too cosy (Merry Christmas)
changedPopulation now show an approximation of "real" population (no impact on gameplay), we did the same in Battles, Social Classes and Forces node ; Equipment (Artillery, Tanks, Planes) and ships use a different scale
added5 new cultural and religious traits to spice up your civilization: Amazing Breeder and Poor Breeder affect Animal Husbandry prowess. Sacred Archery generates Faith from missile units and technology. Missionary Duty reduces colonization costs. Poor Administrators accelerates Centralized Government decay,

Orbi Universo II changes

fixedFixed major error in warfare logic
addedWind and Solar Potential were added as resources
addedWind and Solar Power Plants were added as well
addedFrost Storm event may now fire in very cold locations, to prevent the arctics to be too cosy (Merry Christmas)
changedPopulation now show an approximation of "real" population (no impact on gameplay), we did the same in Battles, Social Classes and Forces node ; Equipment (Artillery, Tanks, Planes) and ships use a different scale
  • Fixed major error in warfare logic

  • Wind and Solar Potential were added as resources

  • Wind and Solar Power Plants were added as well

  • Frost Storm event may now fire in very cold locations, to prevent the arctics to be too cosy (Merry Christmas)

  • Population now show an approximation of "real" population (no impact on gameplay), we did the same in Battles, Social Classes and Forces node ; Equipment (Artillery, Tanks, Planes) and ships use a different scale

  • 5 new cultural and religious traits to spice up your civilization: Amazing Breeder and Poor Breeder affect Animal Husbandry prowess. Sacred Archery generates Faith from missile units and technology. Missionary Duty reduces colonization costs. Poor Administrators accelerates Centralized Government decay,

  • Added an option to remove the auto watcher if you dislike it (per request of a player), it's still on by default

  • You now automatically uncover islands region (defined as a region with only one neighbor and must be a sea region) if you own at least 25% of their neighboring sea

  • New loading screens

  • New music track

  • Smithing won't take any civil goods if nothing is produced

  • Fix a logic error on Navy Power projection

  • Fixed some wrong climates on the map

Sub-version A

  • Fix Resource screen for many deposits

Sub-version B

  • Fix Sea Ownership in some corner cases, if it still get stuck (a sea region have no ownership and cannot be regained), save and load again

Source

Steam News / 12 December 2025

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