Full notes
Full Orbi Universo II update
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What changed
- Fixes
- Gameplay
- Events
- UI and audio
- Maps
Orbi Universo II changes
Fixed major error in warfare logic
Wind and Solar Potential were added as resources
Wind and Solar Power Plants were added as well
Frost Storm event may now fire in very cold locations, to prevent the arctics to be too cosy (Merry Christmas)
Population now show an approximation of "real" population (no impact on gameplay), we did the same in Battles, Social Classes and Forces node ; Equipment (Artillery, Tanks, Planes) and ships use a different scale
5 new cultural and religious traits to spice up your civilization: Amazing Breeder and Poor Breeder affect Animal Husbandry prowess. Sacred Archery generates Faith from missile units and technology. Missionary Duty reduces colonization costs. Poor Administrators accelerates Centralized Government decay,
Added an option to remove the auto watcher if you dislike it (per request of a player), it's still on by default
You now automatically uncover islands region (defined as a region with only one neighbor and must be a sea region) if you own at least 25% of their neighboring sea
New loading screens
New music track
Smithing won't take any civil goods if nothing is produced
Fix a logic error on Navy Power projection
Fixed some wrong climates on the map
Sub-version A
Fix Resource screen for many deposits
Sub-version B
Fix Sea Ownership in some corner cases, if it still get stuck (a sea region have no ownership and cannot be regained), save and load again
Source
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