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Latest Oraxum Trials updates
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- Oraxum Trials
Version 0.12 (Final)
Hey everyone, it's been a long time! I recently bought myself a Steam Deck and was feeling inspired so decided to do one final update on Oraxum Trials, which adds controller support and fixes a couple things that were p…
Patch notes3 changesServerGameplay - Oraxum Trials
Winding Down Development on Oraxum Trials
Hey players, I’m coming up on three years in my journey of making Oraxum Trials. I’ve been doing gamedev as a hobby for around a decade now but this was my first “real” game that I actually released and followed though…
Announcement3 changesBalanceGameplay - Oraxum Trials
Version 0.11.2
Fixed Exchange synergy multiplier wasn't applying to inlet/outlet tiles Made command line arguments case-insensitive
Patch notes2 changesFix - Oraxum Trials
Version 0.11.1
Added Re-added "Crystal Instability" (now only boosts corruption) Changed Nerfed multiplier for "Corruption Value" talent Fixed Sliding buttons moving out of place when switching resolutions
Patch notes2 changesGameplayFix - Oraxum Trials
Version 0.11
Hello, this update represents the most significant changes in Oraxum Trials since going onto Steam. I have been dissatisfied with the amount of active play required to manage selling energy and buffing auto-sell mechani…
Patch notes10 changesGameplayBalance - Oraxum Trials
Versions 0.10.10-0.10.12
Added Shift+Right click to sell all tiles "Unplayed Missions" prompt when story content remaining Changed Time Warp now only multiplies crystal energy production (& auto-sell amount) Fixed Blueprint slots talent reset b…
Patch notes4 changesFix - Oraxum Trials
Version 0.10.9
Fixed Prestige/tile cache bug
Patch notes1 changeMaps - Oraxum Trials
Version 0.10.8
Hello, this is just a small performance/bugfix update but more late game balancing and quality-of-life features are coming! Thanks for your patience. Fixed Super tile money exploit Auto replace not working when Corrupti…
Security5 changesPerformanceFix - Oraxum Trials
Version 0.10.7
Changed Enable Casual Mode by default (doesn't affect existing games) Don't show cracked tiles until close to overload Fixed Blueprints weren't scaling super tile costs Disable vibration for trap tiles Board updates can…
Patch notes3 changesFix - Oraxum Trials
Version 0.10.6
Added Export/Import buttons in main menu Select/Clear all buttons for blueprint create Changed Export/Import blueprint now uses files instead of clipboard Fixed Performance tweaking Made mission 1.4 use total upgrade co…
Patch notes2 changesPerformanceFix - Oraxum Trials
Versions 0.10.1-0.10.5
Added "Energy Recycling" talent Re-added "Enable passive corruption drain" option Fixed Pause was broken Cap Pneuma Tap gain based on corruption threshold level Removed Buy Max button for super tile exponent
Patch notes4 changesGameplayFix - Oraxum Trials
Version 0.10
I'm happy to announce that version 0.10 is finally live! Thanks to everyone on the discord that helped test this. This version has several new mechanics and features and is focused on extending the length of play and ma…
Patch notes9 changesUI/audioGameplay - Oraxum Trials
Version 0.9.16
Version 0.10 is coming soon with lots of new mechanics! I'm still working on balance and tweaks but it should be out sometime in the next week. Fixed Disable prestige while game paused
Patch notes2 changesBalanceFix - Oraxum Trials
Version 0.9.15
Fixed Some misc saved games
Patch notes1 changeFix - Oraxum Trials
Version 0.9.14
Fixed Auto sold energy wasn't counting toward pneuma generation
Patch notes1 changeFix - Oraxum Trials
Version 0.9.11-0.9.13
Added Visually distinguish regular vs prestige statistics Changed Made reservoir upgrades cheaper Nerfed Siphon back to 1% bonus Fixed Energy bar bouncing around at 0 from auto-sell Fixed Pneuma earn bug introduced by 0…
Patch notes3 changesFix

