In this update2
Full notes
Full Oraxum Trials update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions3 changes0 removals
- Fixes
changedFixedBlueprints weren't scaling super tile costs
changedFixedDisable vibration for trap tiles
changedFixedBoard updates canceling input/breaking hotkeys
Oraxum Trials changes
changedBlueprints weren't scaling super tile costs
changedDisable vibration for trap tiles
changedBoard updates canceling input/breaking hotkeys
Changed
Enable Casual Mode by default (doesn't affect existing games)
Don't show cracked tiles until close to overload
Fixed
Blueprints weren't scaling super tile costs
Disable vibration for trap tiles
Board updates canceling input/breaking hotkeys
Source
Changelog.gg summarizes and formats this update. How we read updates.
