In this update4
Full notes
Full Oraxum Trials update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
Oraxum Trials changes
I'm happy to announce that version 0.10 is finally live! Thanks to everyone on the discord that helped test this.
This version has several new mechanics and features and is focused on extending the length of play and making active, corruption-based gameplay more viable. There's also a redone help interface which aims to explain more game mechanics and formulas in detail. The full list of changes is below.
Added
Super Tiles (unlocked in talents)
"Pneuma Tap" talent
"Smuggle" talent
"Buy Max" talent
"Auto Buy" talent
"Acclimation Bonus" talent
"Corruption Synergy Percent" talent
"Corruption Value" talent
"Casual Mode" option
"Exponential notation" option
"Disable corruption sounds" option
Minimum prestige time
More large number suffixes
Cracked tile effects for corruption overload
Ability to re-choose portrait in mission select interface
New help interface with more sections/info
Changed
Made Crystal upgrades a little more expensive
Made acclimation more plentiful
Made Upgrade Cost Reduction apply to Memory
Increased Pneuma refund to 95%
Tile/upgrade/talent balancing and repricing
UI Tweaks
Removed
"Oraxum Absorb" talent
"Oraxum Mastery" talent
"Passive Corruption Drain" option
Board overload no longer adds corruption to tiles
Fixed
Character portrait was not being saved
Automatically select text input when renaming blueprint
Many misc bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
