Full notes
Full Operation Outsmart update
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Repeated intro
Hello!
What changed
- Balance
- Gameplay
Operation Outsmart changes
About two months ago, we released a very basic demo to gather some preliminary feedback on the theme and feel of the game. Your feedback has been the best thing that happened to us. We realised what's working and what isn't.
The most common feedback was that the game didn't have enough clarity. There was a lot of confusion of what Operation Outsmart was about. After many extensive team meetings, I think we have nailed what Operation Outsmart is going to be: An open-world physics sandbox RPG where you build wacky machines and recruit wacko koalas.
We’re now going with a funny and chaotic theme instead of cute and wholesome. Also the game is now more RPG than adventure. Some of the key features will be:
- You can now take down minions with three different weapon types: range, melee, explosives.
- Minions will be ragdoll simulated on impact.
- Minions drop metals, where you can collect them to reinforce your build.
- Minions drop XP orbs which will be used to upgrade the koala stats and unlock abilities from skills tree.
- Recruited koalas will have 3 stats: dexterity, agility, and strength.
- There will be a health/damage system to your build, so your build takes damage and falls apart.
I will be announcing more features in the coming weeks!
We have also created new capsule arts to reflect the new direction the game is taking. However as always, we want to hear your thoughts. So please join our Discord and chat directly with the developers, sharing your awesome ideas and suggestions. We want to build the game with you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
