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Steam News10 September 20214y ago

Demo Update Patches 1, 2 and 3

Uddate Patch 1: 24 Aug 2021 Update Patch 2: 31 Aug 2021 Update Patch 3: 10 Sep 2021 Hello! I hope you're having a wonderful time.

Full notes

Full Operation Outsmart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Maps
addedThanks to your wonderful feedback (thank you dearly for taking your time to write them), we were able to fix existing bugs and add extra features to significantly improve the experience.
addedNew patch includes:
changedBuild Station - Added a collision between the camera and the ground to avoid 'going in the ground'. - Removed collision between camera and build parts. - Extended the camera zoom to be able to zoom out even further. - The quest build used for the first mission now spawns when first accessing the build station. - The quest build is now included as the first item in your saved machines (only for players who have not saved anything previously). - Added Kuma - another Koala with much higher stats. - Removed block bearing from the build parts - was previously included with no description. - Reduced the time it takes for the information pop-up to appear when hovering over different parts and buttons in the build station. - New Erase Mode for rapid part deletion - Control panel drops down on placing Operables - A Grabbed Part UI to indicate what part is being grabbed - New Control icon for the ballista - New icon for the Engineering category button - Improved tutorial text - The bend and ballista alignment fixed
addedDriving - Added a UI for weapons (only if activate-able - i.e mounted by a Koala) appearing in the bottom left corner that shows: a) The weapon in use b) The Koala mounted on the weapon c) The stats of the mounted Koala (strength increases projectile speed, agility decreases cooldown time, dexterity decreases randomness of the projectile around the crosshair). - Dexterity effects not included in the current patch of the Demo d) The cooldown of the weapon when used. e) The activation key of the weapon. - Removed collision between camera and machine parts (can now aim better when zooming in). - The physics is significantly improved. Explosions and jitters are much less likely to happen - You can now press ` to re-assign keys on the go without going back to Build Station
addedKoalas and Player Character - Added the arrow keys for movement, can now use both WASD and up, down, left, right arrow keys. - Koalas now have permanent dialogues - can talk to them indefinitely even after exhausting their chat. - Kuma's headshot tweaked. - Improved Koala interaction UI - Choose dialogue options with W/S - Only important dialogues show marker - Marker is now easier to see
fixedOptions - Fixed the bug where the resolution setting was not working. - Graphics settings now alters extra graphic features for performance issues. - Custom graphics options have now been added

Operation Outsmart changes

addedThanks to your wonderful feedback (thank you dearly for taking your time to write them), we were able to fix existing bugs and add extra features to significantly improve the experience.
addedNew patch includes:
changedBuild Station - Added a collision between the camera and the ground to avoid 'going in the ground'. - Removed collision between camera and build parts. - Extended the camera zoom to be able to zoom out even further. - The quest build used for the first mission now spawns when first accessing the build station. - The quest build is now included as the first item in your saved machines (only for players who have not saved anything previously). - Added Kuma - another Koala with much higher stats. - Removed block bearing from the build parts - was previously included with no description. - Reduced the time it takes for the information pop-up to appear when hovering over different parts and buttons in the build station. - New Erase Mode for rapid part deletion - Control panel drops down on placing Operables - A Grabbed Part UI to indicate what part is being grabbed - New Control icon for the ballista - New icon for the Engineering category button - Improved tutorial text - The bend and ballista alignment fixed
addedDriving - Added a UI for weapons (only if activate-able - i.e mounted by a Koala) appearing in the bottom left corner that shows: a) The weapon in use b) The Koala mounted on the weapon c) The stats of the mounted Koala (strength increases projectile speed, agility decreases cooldown time, dexterity decreases randomness of the projectile around the crosshair). - Dexterity effects not included in the current patch of the Demo d) The cooldown of the weapon when used. e) The activation key of the weapon. - Removed collision between camera and machine parts (can now aim better when zooming in). - The physics is significantly improved. Explosions and jitters are much less likely to happen - You can now press ` to re-assign keys on the go without going back to Build Station
addedKoalas and Player Character - Added the arrow keys for movement, can now use both WASD and up, down, left, right arrow keys. - Koalas now have permanent dialogues - can talk to them indefinitely even after exhausting their chat. - Kuma's headshot tweaked. - Improved Koala interaction UI - Choose dialogue options with W/S - Only important dialogues show marker - Marker is now easier to see

Uddate Patch 1: 24 Aug 2021 Update Patch 2: 31 Aug 2021 Update Patch 3: 10 Sep 2021

Hello! I hope you're having a wonderful time. Here are the notes for the first, second and third update patches of Operation Outsmart's demo, all compiled in one update.

Thanks to your wonderful feedback (thank you dearly for taking your time to write them), we were able to fix existing bugs and add extra features to significantly improve the experience.

However it goes without saying that there are additional features coming in for future patches, and we can always use your feedback to improve the playing experience, so please, do notify us of whatever you have in mind to make the game better.

New patch includes:

Build Station - Added a collision between the camera and the ground to avoid 'going in the ground'. - Removed collision between camera and build parts. - Extended the camera zoom to be able to zoom out even further. - The quest build used for the first mission now spawns when first accessing the build station. - The quest build is now included as the first item in your saved machines (only for players who have not saved anything previously). - Added Kuma - another Koala with much higher stats. - Removed block bearing from the build parts - was previously included with no description. - Reduced the time it takes for the information pop-up to appear when hovering over different parts and buttons in the build station. - New Erase Mode for rapid part deletion - Control panel drops down on placing Operables - A Grabbed Part UI to indicate what part is being grabbed - New Control icon for the ballista - New icon for the Engineering category button - Improved tutorial text - The bend and ballista alignment fixed

Driving - Added a UI for weapons (only if activate-able - i.e mounted by a Koala) appearing in the bottom left corner that shows: a) The weapon in use b) The Koala mounted on the weapon c) The stats of the mounted Koala (strength increases projectile speed, agility decreases cooldown time, dexterity decreases randomness of the projectile around the crosshair). - Dexterity effects not included in the current patch of the Demo d) The cooldown of the weapon when used. e) The activation key of the weapon. - Removed collision between camera and machine parts (can now aim better when zooming in). - The physics is significantly improved. Explosions and jitters are much less likely to happen - You can now press ` to re-assign keys on the go without going back to Build Station

Koalas and Player Character - Added the arrow keys for movement, can now use both WASD and up, down, left, right arrow keys. - Koalas now have permanent dialogues - can talk to them indefinitely even after exhausting their chat. - Kuma's headshot tweaked. - Improved Koala interaction UI - Choose dialogue options with W/S - Only important dialogues show marker - Marker is now easier to see

Options - Fixed the bug where the resolution setting was not working. - Graphics settings now alters extra graphic features for performance issues. - Custom graphics options have now been added

Tutorials - Added a small tutorial to help players learn functionalities of the build station step by step. This can be toggled by checking the 'on' or 'off' checkbox in the small tutorial panel on the bottom left corner of the build station. - Improved the Station Tutorial to include less text and be more informative. - Added more insight to the Character Tutorial. - When on foot and a machine exists, added a panel informing players they can press R to recall their machine closer to them. - The first mission tutorial panels remain even after initiating battle.

World - Checkpoint lights added to the obstacle track - Minor decorations to the world - A polaroid with storyboard images is added

Misc - Lowered the 2 upper minions on the towers. - Fixed a spelling mistake in one of the panels - Added an 'invisible roof' to the campaign map to prevent players from falling out. - Added an 'invisible box' to the sandbox map to prevent players from falling out. - Cursor fixed to be a hardware cursor rather than software. This makes the cursor movement independent of in-game frame-rate. - The resolution 1280x720 now stays fullscreen.

Source

Steam News / 10 September 2021

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