Repeated intro
What changed
0 fixes7 additions0 changes0 removals
- UI and audio
- Gameplay
- Balance
- Performance
- Workshop
addedThe alpha is significantly improved compared to pre-alpha demo with so many added features. The Steam page has been completely made over with new screenshots and GIFs. There is now a compelling story in the game, plenty of VFX, gorgeous UI, beautiful koala models, top-notch sound effetcs, and most importantly an incredibly engaging physics-based gameplay with the building mechanics and the combat.
addedThe list of new features is too long, but I will summarise the key ones here:
added🎮 Gameplay - The alpha campaign mode now has 2 main quests (Ram the Minions, Farm Miniboss) and 2 side quests (Bowling, Hammer). - Koala interactions support a complex system based on who you've interacted with, what dialogues you've had and what quests you've done. - Koalas and minions passively mumble things in speech bubble format. - Minions drop XP orbs. Collect them to level up and gain skill points to unlock abilities from the skills tree. - Your builds receives damage upon impact and parts eventually come off. - Minions drop metal resources. You can collect them and mix at the Foundry to create new alloys with new properties, and then use them to reinforce your builds. - New weapons added: Hammer and Cannon - Physics has been significantly improved. - There is now a miniboss at the end of 2nd main quest. - Koala now have unique passive abilities when placed on your build - Campaign mode now supports a save/load system.
added🎨 Art - There are two 2D animated cut-scenes in the alpha now. - The world has been entirely remade with plenty of new Props and 3D models for the world assets including Tungala vilalge and the Farm. - There is a new player character model - All koala models have been remade - New UI for QuestLog, Skills tree, Journal, Foundry, and Weapons - New 3D models for weapons - New animations for the player character - New animations for the minions - New animations for koalas - New buildstation props - Additional koala headshots - New texture for the basic block - New art assets for the loading screen
added🔥 VFX - Individual part attachment effects - Particle effects on wheels when driving - Real-time snow deformation - Day/night cycle - Camera shake and camera lag during driving - Combat VFX for minions on receiving damage, dying, and shooting - Combat VFX for all weapons - Explosions and snowball hit VFX - Bomb target carpets, haystack and windmill explosions for the farm boss - Personalised VFX for each koala when mounting on weapons - Footstep dusts for player and koalas - Smoke and spark for damaged parts - Explonential fog - Volumetric clouds - New water shader - New torch fire - Improved snow
added📔 Narrative - New interaction dialogues with all koalas after every major event - Speech bubbles for the koalas at Tungala - Speech bubbles for the minions during combat - An implicit koala relationship system where your relationship status for each koala changes based on your gameplay choices - A nickname system where koalas call you differently on your relationship status with them - You choose between Changu or Twigg for recruitment - You choose between Jinla and Iggy for recruitment at the Hammer side quest
Operation Outsmart changes
addedThe alpha is significantly improved compared to pre-alpha demo with so many added features. The Steam page has been completely made over with new screenshots and GIFs. There is now a compelling story in the game, plenty of VFX, gorgeous UI, beautiful koala models, top-notch sound effetcs, and most importantly an incredibly engaging physics-based gameplay with the building mechanics and the combat.
addedThe list of new features is too long, but I will summarise the key ones here:
added🎮 Gameplay - The alpha campaign mode now has 2 main quests (Ram the Minions, Farm Miniboss) and 2 side quests (Bowling, Hammer). - Koala interactions support a complex system based on who you've interacted with, what dialogues you've had and what quests you've done. - Koalas and minions passively mumble things in speech bubble format. - Minions drop XP orbs. Collect them to level up and gain skill points to unlock abilities from the skills tree. - Your builds receives damage upon impact and parts eventually come off. - Minions drop metal resources. You can collect them and mix at the Foundry to create new alloys with new properties, and then use them to reinforce your builds. - New weapons added: Hammer and Cannon - Physics has been significantly improved. - There is now a miniboss at the end of 2nd main quest. - Koala now have unique passive abilities when placed on your build - Campaign mode now supports a save/load system.
added🎨 Art - There are two 2D animated cut-scenes in the alpha now. - The world has been entirely remade with plenty of new Props and 3D models for the world assets including Tungala vilalge and the Farm. - There is a new player character model - All koala models have been remade - New UI for QuestLog, Skills tree, Journal, Foundry, and Weapons - New 3D models for weapons - New animations for the player character - New animations for the minions - New animations for koalas - New buildstation props - Additional koala headshots - New texture for the basic block - New art assets for the loading screen
added🔥 VFX - Individual part attachment effects - Particle effects on wheels when driving - Real-time snow deformation - Day/night cycle - Camera shake and camera lag during driving - Combat VFX for minions on receiving damage, dying, and shooting - Combat VFX for all weapons - Explosions and snowball hit VFX - Bomb target carpets, haystack and windmill explosions for the farm boss - Personalised VFX for each koala when mounting on weapons - Footstep dusts for player and koalas - Smoke and spark for damaged parts - Explonential fog - Volumetric clouds - New water shader - New torch fire - Improved snow
We were silent for quite a while, but it was all for a good reason. We took your feedback on the pre-alpha demo and poured our best into making Operation Outsmart the game that you'd enjoy every second of playing it.
The alpha is significantly improved compared to pre-alpha demo with so many added features. The Steam page has been completely made over with new screenshots and GIFs. There is now a compelling story in the game, plenty of VFX, gorgeous UI, beautiful koala models, top-notch sound effetcs, and most importantly an incredibly engaging physics-based gameplay with the building mechanics and the combat.
The list of new features is too long, but I will summarise the key ones here:
🎮 Gameplay - The alpha campaign mode now has 2 main quests (Ram the Minions, Farm Miniboss) and 2 side quests (Bowling, Hammer). - Koala interactions support a complex system based on who you've interacted with, what dialogues you've had and what quests you've done. - Koalas and minions passively mumble things in speech bubble format. - Minions drop XP orbs. Collect them to level up and gain skill points to unlock abilities from the skills tree. - Your builds receives damage upon impact and parts eventually come off. - Minions drop metal resources. You can collect them and mix at the Foundry to create new alloys with new properties, and then use them to reinforce your builds. - New weapons added: Hammer and Cannon - Physics has been significantly improved. - There is now a miniboss at the end of 2nd main quest. - Koala now have unique passive abilities when placed on your build - Campaign mode now supports a save/load system.
🎨 Art - There are two 2D animated cut-scenes in the alpha now. - The world has been entirely remade with plenty of new Props and 3D models for the world assets including Tungala vilalge and the Farm. - There is a new player character model - All koala models have been remade - New UI for QuestLog, Skills tree, Journal, Foundry, and Weapons - New 3D models for weapons - New animations for the player character - New animations for the minions - New animations for koalas - New buildstation props - Additional koala headshots - New texture for the basic block - New art assets for the loading screen
🔥 VFX - Individual part attachment effects - Particle effects on wheels when driving - Real-time snow deformation - Day/night cycle - Camera shake and camera lag during driving - Combat VFX for minions on receiving damage, dying, and shooting - Combat VFX for all weapons - Explosions and snowball hit VFX - Bomb target carpets, haystack and windmill explosions for the farm boss - Personalised VFX for each koala when mounting on weapons - Footstep dusts for player and koalas - Smoke and spark for damaged parts - Explonential fog - Volumetric clouds - New water shader - New torch fire - Improved snow
📔 Narrative - New interaction dialogues with all koalas after every major event - Speech bubbles for the koalas at Tungala - Speech bubbles for the minions during combat - An implicit koala relationship system where your relationship status for each koala changes based on your gameplay choices - A nickname system where koalas call you differently on your relationship status with them - You choose between Changu or Twigg for recruitment - You choose between Jinla and Iggy for recruitment at the Hammer side quest
🔊 Sound Effects - New ambience sounds for day, night and various weathers - New sounds for parts attachments - Sounds for weapon firing - XP Orb collection - Weapon toggling on and off - New player and koala footsteps on dirt, snow and wood - New sounds for various minion animations and actions - Sounds for the farm miniboss - Getting on and off the build - Various collisions and impact sounds - Various explosions sound effects - Level up, quest start and quest complete
We'll be at Pocket Gamer Connects in London on 14th and 15th Feb. We'll be participating at the Big Indie Pitch and are having a stand at the Big Indie Zone. Please feel free to come and say hi.
Lastly, we'll be doing alpha testing in March so please signup here and help us make Operation Outsmart a great game!
Sign up for alpha testing: http://eepurl.com/hD7BtP