Update log
Full Operation Octo update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Fixes
- Compatibility
- Events
- Security
- Gameplay
If you encounter any bugs while playing, please report them to me on Discord! -------------------------------------------------------------------
Spanish Localization!
Special thanks to Alejandro Pulgar-Vidal for translating Operation Octo into Spanish (Latin America)! Alejandro speedran the translations. He finished everything in like, idk, 3 days? Like the based Romanian version, this is also a localization that takes a lot of creative liberty with the Turret / Skeleton stories, and has abundant lores of its own.
It's worth checking out even if you don't speak Spanish ;) -------------------------------------------------------------------
Balance Changes
Bolt Eel now has an illumination radius of 3.5
Hollow Bolt Eel now has an illumination radius of 5
Mutant Bolt Eel now has an illumination radius of 6.5
Virty thought Eels could always produce light all along. This made me realize that Eels should produce light - They've literally gotten electrical light bulbs. Besides, Eels are weak enough as a turret.
Disorientation immunity duration increased from 1.5 to 3 seconds after recovering from a Boomerang hit
If Odin became disoriented again within 8 seconds (used to be 5 seconds) after disorientation recovery, receive a reduced disorientation duration
After playing some hardcore challenges posted on Discord, I see why people hate Boomerang now. These changes are aimed at preventing rapid back-and-forth switches between normal and reversed controls, in case Captain Phantom managed to stun Odin amidst a storm of Boomrang projectiles.
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Bug Fixes
Fixed a glitch where the Speedrun Leaderboard fails to display more than 6 entries
- CosmeticIt ain't my faultThere weren't that many players during beta 😢
Added a speedrun cheat prevention when a player could load into the reward screen and submit a score without going through a level
eagle tried this on stream, but didn't succeed. Still, this was an exploit I hadn't thought of.
Fixed a glitch where if you quitted the game during the Graveyard Tutorial without picking up the initial Skeleton Pods, the Skeleton Pods would turn into Turret Pods when you reboot the game
Reported by Rinderpest
Fixed a glitch where the Manual shows Watchdog's "dog form" as being "30 Cost"
At one point during the game's development, Watchdog had costed 30 pearls. The old data got carried over in the previously-unused "dog form" data, which has now surfaced.
Fix attempt for a glitch where Leviathan could be stuck in its idle animation, regardless of whether it is given battery
Reported by TylazerMK
Fixed a glitch where Hollow Snail and Hollow Bumperfish do not illuminate darkness inside the Graveyard before the simulation starts
Fixed a glitch where the Dev Console option in the Gameplay settings does not display its tooltip
Fixed a glitch where if the player has never swapped a gadget before, and started a level while ignoring the arrows pointing at the gadgets, the tutorial arrows would stick around for the entire level
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Misc Changes
The Demo version now has its own speedrun leaderboards
Now don't you all go dominate the Demo's peaceful Sandy Shallows meta
Non-Sandy-Shallows turrets, gadgets, and elixirs can no longer be selected inside the Demo version
This is mainly to stop y'all from going into the Demo with your Hollow Death Rays and absolutely taking over all the leaderboards
The challenge icon (dumbbell) no longer displays when only "Speedrun Mode" is enabled
The dumbbell is meant in indicate the presence of
Source
