Update log
Full Operation Octo update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Server
- Balance
- Events
- UI and audio
Buckle up, Turbo - This is a pretty big round of updates, with lots of new things to play around with, and even Steam Leaderboards to compete in! If you encounter any bugs while playing, please report them to me on Discord! -------------------------------------------------------------------
Art Contest Results - Heal Snail Upgrades
Many moons ago, the Discord server began a lengthy discussion about possible ideas for Heal Snail's elixir forms. This is why an Art Contest happened, so that Frosty & Hollow snails are fully designed by the community! (Next thing you know, Imma get pressured into making Hollow Mussel smh)
🔮 Hollow Snail
When a nearby turret dies, spawn explosive mines on all surrounding tiles that drain enemy health upon explosion
Idea by Creeps20
Art Contest winning entries:
Lampshade Snail by LameGamerTime
Bony Snail by PuyoChild
🧊 Frosty Snail
Converts all connecting mucus tiles into Ice Mucus
Idea by Creeps20
Ice Mucus"over-heals" turrets by granting them an ice shield
Idea by Natlove
Art Contest winning entries:
Snow Pile Snail by AnthoneyRose
Thermometer Snail by TrumpetPea
btw: Frosty Snail had a very fiery birth. A fire truck paid my place a visit on the day I made Frosty Snail. No kidding. Oh my word. I wish you could smell the house right now as I'm typing this.
🎖️ Honorable Mentions
Snow Globe Snail by PuyoChild
Whelk Snail by PuyoChild
Trash Snail by TurkeyDble07
Rag Snail by UnimaginableFlame
Ice Cube Snail by UnimaginableFlame
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Speedrun Mode!
Speedrun Mode is a new "challenge option" that gives you ways to speed up enemy spawns and get through levels super fast. (Enabling Speedrun Mode also makes the game harder, for this reason.) Each level comes with its own Steam Leaderboard for completion times! You can now compete with other players for the most efficient way of beating each level! Operation Octo is normally not speedrunnable, due to the enemy waves spawning on set timers. However, in Speedrun Mode, enemy spawns follow “The 50% Rule”:
When 50% of the current wave enemies’ HP has been taken, the next wave spawns immediately.
(This feature was suggested by TylazerMK, who speedruns PvZ)
To enable Speedrun Mode, go to the new “Gameplay” section of your settings, and scroll down:
(Note: In order to submit your scores, you must be playing on Steam, and have active internet connection!) Here is a guide on the intricacies of speedrunning OO. -------------------------------------------------------------------
Gameplay Settings
The settings menu has just gotten a new "Gameplay" category:
General
Minimalist UI
Switches to a smaller version of the in-game UI that does not block your view
- CosmeticOnly recommended for experienced playersYou'd have to use hotkeys to place turrets
Mouse Click to Move
Move Odin around by Right-Clicking on tiles
Highlight Placeable Tiles
Shows noticeable borders around all tiles you can drop turrets onto
Display Stats in Manual
Voyager Manual shows you actual stat numbers
Accessibility
Disable Clam Damage Share
You no longer receive damage when Clams are getting hit
Infinite Enemy Spawn Delays
When you’re not doing well, further skeleton spawns are prevented indefinitely
You can still produce Pearls while enemy spawn is paused
Pause Game when Placing Turret
Stops time
Source
