Update log
Full Operation Octo update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Fixes
- Maps
- Performance
- Compatibility
More bugs surfaced surrounding custom levels - This should be the last round of bug fixes before the 2.0 major update (for the Level Editor) in a month!
If you encounter any bugs while playing, please report them to me on Discord! -------------------------------------------------------------------
Balance Changes
While chasing a bandanaed / charmed skeleton, Spiky Urchin now tries to pathfind to the tile ahead of the enemy
This allows Urchin more time to stay still & attack a banded skele, before the skele walks out of range and forces the Urchin to start rolling again in pursuit.
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Bug Fixes
Fix attempt for a glitch where custom levels sometimes fail to generate Level Boundaries if it is the first level scene you entered after game launch
Reported by Bullsi
Fixed a glitch where insta-turret achievements that require trackers, such as Axe-A-Lot-O, can fail to unlock inside the Graveyard
Special thanks to Rainbow3ntity for running a debug build to help me diagnose the issue
Fixed a glitch where selling an upgraded Graveyard turret could give you back 2 elixirs upon switching regions
Reported by Endermanonymous
Fixed a glitch where Zappy Jelly could fail to clear some acid tiles & light up the entire map
Reported by TylazerMK
Game crash on launch fix for computers without dedicated GPU's / with low VRAM
Reported by TheStimerGames
This is a temporary, less thorough fix - I intend to VERY significantly optimize the game's performance on the memory front during the upcoming major update's beta phase (in case things go majorly wrong, the beta period will catch the issues).
Fixed a glitch where skeletons are stuck in place when spawned for the first time during a Graveyard simulation
Fixed a glitch where a pearl could instantly snap to a Watchdog's mouth if said pearl had moved since Watchdog began his pickup animation
Fixed a glitch where Spiky Urchin continues sliding along a path if it dies while rolling
Source
