Full notes
Full Operation Hardcore update
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What changed
- UI and audio
- Gameplay
Operation Hardcore changes
Hi folks, First off, I just wanted to say thank you to everyone who's picked up the game! Operation Hardcore has been my best-selling game so far, and I really do appreciate the support. I also wanted to let you know about my next game: TOXICANT, a first-person survival-horror with roguelike elements (permadeath, randomized levels, etc.). I liken it to a cross between Spelunky and Outlast, both of which are definite influences for me.
If this sounds interesting to you, head on over to the store page and click the wishlist button so I know! Secondly, I've been toying with the idea of doing some DLC for Operation Hardcore for a while now, and I wanted to gauge interest. The DLC would be largely standalone (i.e. a separate "episode"), and likely single player, as many of the things I want to do simply don't translate well to local co-op. Some of the ideas I'm kicking around:
Halloween-themed
more inspiration from early DOS action games (Bio Menace, Halloween Harry), perhaps even an FM/AdLib soundtrack
a little more "open", i.e. scrolling in all directions, ladders, jetpacks, rooms that can be entered, interconnected areas, etc.
dual-wielding, more pickups, new weapons
I'm currently debating whether I tackle this next, or continue on with TOXICANT. If either of these things sound interesting to you, please click the like button, comment, or consider joining my Discord and sharing your thoughts. Likewise, if you enjoy Operation Hardcore or my other games, please consider following my developer page or becoming a patron. Thanks again for your support, I couldn't do this with you guys! Adam/Cosmocat
Source
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