Full notes
Full Operation Hardcore update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- UI and audio
I'm pleased to announce the first beta build in the Badass Bravado update! Build 111 includes the following:
Faster player projectiles
Proper pixel art animations for many of the VFX (player foot impact, fire, explosions, flamethrower, rocket thrusters, etc.)
Various other visual improvements (improved particle effects, muzzle flash, backgrounds, etc.)
More physics effects for explosions (i.e. launching debris, such as crate slats)
By popular demand, explosions now hurt enemies (i.e. you can get an extra hit off by shooting a grenade as it's spawning from an enemy)
No more "damage per second" stuff: everything does an even 25% damage to the player, with a brief invincibility period afterwards (much more predictable/fair)
Seamless switching between keyboard/mouse and gamepad (single player only)
Known issues/caveats:
2 player has not yet been tested
Switching between keyboard/mouse and gamepad does not update UI elements
Save data format and location has changed, existing save data will not be preserved
No Cloud Save for new format/location (yet)
You can find this in the beta branch, where I'll be working for the next little while.
Source
Changelog.gg summarizes and formats this update. How we read updates.
