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Steam News29 November 20205y ago

Operation Hardcore v2.0: Badass Bravado

Greetings! With my current project nearing completion, it's time to start thinking about what I'll work on next.

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Full Operation Hardcore update

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Repeated intro

Greetings! With my current project nearing completion, it's time to start thinking about what I'll work on next. As some of you may know, Operation Hardcore was my first commercial release, and arguably, my most successful game to date. But I've also learned a lot in the past few years, and there are some things I would have done differently. So I thought to myself: what would Operation Hardcore look like if I were making it today? 🤔

What changed

0 fixes0 additions5 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
changedA map screen
changedTile-based map destruction
changedImproved animations (using 2D skeletal animation)
changedImproved enemy behaviours, additional enemy types
changedImproved audio (FMOD audio engine)

Operation Hardcore changes

changedA map screen
changedTile-based map destruction
changedImproved animations (using 2D skeletal animation)
changedImproved enemy behaviours, additional enemy types
changedImproved audio (FMOD audio engine)

To that end, I'm pleased to share my plans for Operation Hardcore v2.0! It's not going to be a sequel as such, but rather, a reimagining, including:

  • A map screen

  • Dual wielding

  • A grenade launcher

  • A dash or roll move

  • Climbing (ladders)

  • More wave-based fights

  • Less linear levels (i.e. not just left to right)

  • Tile-based map destruction

  • Improved animations (using 2D skeletal animation)

  • Improved enemy behaviours, additional enemy types

  • Improved audio (FMOD audio engine)

I actually started prototyping some of these ideas long ago, and I've started R&D on others more recently.

This update will of course be completely free to all owners, and you'll start seeing some initial progress towards this early next year.

Along with this I also hope to give the Switch version the love it deserves: I'm working on securing a dev kit so I can actually make updates myself (vs relying on a publisher).

I'm really excited to see where I can take this thing, and I'd love to hear your thoughts. Are there things you'd like to see in v2.0?

P.S. please be sure to follow both the game page and my developer page to get updates about this going forward. 🙏

Source

Steam News / 29 November 2020

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