In this update9
Full notes
Full Operation Athena update
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What changed
- Server
- UI and audio
- Fixes
- Gameplay
- Balance
Operation Athena changes
FIXES & CHANGES:
The single-player option has been temporarily removed for rework. Players can replicate the same experience by creating a "Private Server", which works offline as well. This adjustment encourages players to explore online features and see other players in action.
Renamed the Multiplayer button to "Start Operation" for a more thematic and clear interface.
Fixed Hostage Game Mode AI Count:
AI counts now display accurately in the drop-down menu during operations.
Resolved an issue where the mouse cursor did not hide properly for client-side players during spawn or respawn after class selection.
Updated Change Difficulty Button:
Renamed to "Change Spawn Count" for better clarity.
Fixed the issue where the default or current enemy count was not displaying correctly when the widget was constructed.
WEAPON ADJUSTMENTS:
Adjusted ammo reserves for several weapons:
SEG MCS, M4 Standard, SMR 416, and SO-58 now have reserve ammo amounts consistent with other class platforms.
Increased the Mock 18C magazine capacity to 19 (17+2) to align with its real-life counterpart.
Further reduced holosite glare for improved clarity.
LEVEL DESIGN FIXES:
Blacksite:
Ongoing level design improvements and bug fixes.
Sandstorm:
Fixed stair collision issues, ensuring players no longer fall through them upon death.
Grenades now properly interact with stairs and land as expected.
Art Gallery:
Resolved stair collision issues for a smoother gameplay experience.
This hotfix addresses key bugs and enhances functionality, ensuring smoother gameplay and improved clarity across features. Thank you for your continued feedback! 🎮
Source
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