What changed
3 fixes4 additions0 changes0 removals
addedThis update delivers several key fixes to weapon attachment handling, night vision logic, and overall gameplay stability—along with new interactive elements and map extensions for deeper immersion.
fixedCore Fixes & Gameplay ImprovementsWeapon State & Attachment Loading (Client Sync Fix) Resolved a client-side issue where weapon attachments would fail to load properly on spawn. The weapon save/load system has been moved to the Player Controller for more reliable replication and state management. Attachment data now checks the local owner against the actor owner before applying weapon state—ensuring consistent loadouts for all players.
addedCore Fixes & Gameplay ImprovementsNight Vision Logic Fixes Night vision now correctly disables upon death and re-enables properly after respawn. Spectators can now toggle night vision while observing active players.
fixedCore Fixes & Gameplay ImprovementsRespawn Name Tag Fix Fixed an issue where active player name tags would not appear correctly after respawning. Name tags now update and replicate properly across all clients.
addedNew Content & FeaturesShootable Interactable Targets – Homebase Homebase now includes new shootable targets for testing and practice. These targets react dynamically to bullet impacts, offering a more engaging weapon testing environment for players to refine their aim and weapon handling.
addedMap UpdateTaraq Outpost (formerly “Sandstorm”) – Extended Layout Taraq Outpost has been expanded with a new playable area, introducing additional gameplay opportunities and improved flow for tactical encounters. New assets and set pieces have been added throughout the level to make the environment feel more alive and visually distinct.
Operation Athena changes
addedThis update delivers several key fixes to weapon attachment handling, night vision logic, and overall gameplay stability—along with new interactive elements and map extensions for deeper immersion.
fixedWeapon State & Attachment Loading (Client Sync Fix) Resolved a client-side issue where weapon attachments would fail to load properly on spawn. The weapon save/load system has been moved to the Player Controller for more reliable replication and state management. Attachment data now checks the local owner against the actor owner before applying weapon state—ensuring consistent loadouts for all players.
addedNight Vision Logic Fixes Night vision now correctly disables upon death and re-enables properly after respawn. Spectators can now toggle night vision while observing active players.
fixedRespawn Name Tag Fix Fixed an issue where active player name tags would not appear correctly after respawning. Name tags now update and replicate properly across all clients.
addedShootable Interactable Targets – Homebase Homebase now includes new shootable targets for testing and practice. These targets react dynamically to bullet impacts, offering a more engaging weapon testing environment for players to refine their aim and weapon handling.
This update delivers several key fixes to weapon attachment handling, night vision logic, and overall gameplay stability—along with new interactive elements and map extensions for deeper immersion.
Core Fixes & Gameplay Improvements
Weapon State & Attachment Loading (Client Sync Fix) Resolved a client-side issue where weapon attachments would fail to load properly on spawn. The weapon save/load system has been moved to the Player Controller for more reliable replication and state management. Attachment data now checks the local owner against the actor owner before applying weapon state—ensuring consistent loadouts for all players.
Night Vision Logic Fixes Night vision now correctly disables upon death and re-enables properly after respawn. Spectators can now toggle night vision while observing active players.
Respawn Name Tag Fix Fixed an issue where active player name tags would not appear correctly after respawning. Name tags now update and replicate properly across all clients.
New Content & Features
Shootable Interactable Targets – Homebase Homebase now includes new shootable targets for testing and practice. These targets react dynamically to bullet impacts, offering a more engaging weapon testing environment for players to refine their aim and weapon handling.
Map Update
Taraq Outpost (formerly “Sandstorm”) – Extended Layout Taraq Outpost has been expanded with a new playable area, introducing additional gameplay opportunities and improved flow for tactical encounters. New assets and set pieces have been added throughout the level to make the environment feel more alive and visually distinct.
Closing Note
Hotfix 0.6.0b focuses on stability, reliability, and immersion—ensuring player loadouts, visuals, and core gameplay systems remain consistent across every match. We’re continuing to refine the experience ahead of the next major feature update.
🔥 Thank you to everyone in the community for your ongoing testing and feedback—it’s what keeps Operation Athena moving forward.