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Steam News13 February 20264mo ago

Major Update #13 - Version 0.6.5

Operation Athena – Major Update #13 RAID Arrives. Hospital Returns. Major AI + Sound Updates.

In this update15

Full notes

Full Operation Athena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes17 additions17 changes0 removals
  • Performance
  • Gameplay
  • Events
  • Maps
  • UI and audio
addedRAID Arrives. Hospital Returns. Major AI + Sound Updates.Major Update #13 introduces the new RAID game mode, delivers a fully revamped and expanded Brightpoint Hospital , adds major AI upgrades, expands Homebase utilities, and includes large optimization + audio improvements.
addedSteam post imageWe’re excited to reveal RAID , a completely new and exclusive game mode built specifically for Operation Athena . This mode has not been publicly tested yet. Players will experience it for the first time when it goes live.
changedIntel (RAID Objective Support)Intel assets spawn during RAID missions
addedIntel (RAID Objective Support)Intel adds a risk/reward layer to exploration and route planning
addedINTEL SYSTEM (ALL MODES)Intel is now available across all maps and modes as a side objective.
changedINTEL SYSTEM (ALL MODES)Intel pickups provide UI feedback and contribute to mission grade, score, and XP progression

Operation Athena changes

addedMajor Update #13 introduces the new RAID game mode, delivers a fully revamped and expanded Brightpoint Hospital , adds major AI upgrades, expands Homebase utilities, and includes large optimization + audio improvements.
addedWe’re excited to reveal RAID , a completely new and exclusive game mode built specifically for Operation Athena . This mode has not been publicly tested yet. Players will experience it for the first time when it goes live.
changedIntel assets spawn during RAID missions
addedIntel adds a risk/reward layer to exploration and route planning
addedIntel is now available across all maps and modes as a side objective.

Operation Athena – Major Update #13

RAID Arrives. Hospital Returns. Major AI + Sound Updates.

Major Update #13 introduces the new RAID game mode, delivers a fully revamped and expanded Brightpoint Hospital, adds major AI upgrades, expands Homebase utilities, and includes large optimization + audio improvements.

Introducing RAID — A Brand-New Game Mode in Operation Athena

Steam post image

We’re excited to reveal RAID, a completely new and exclusive game mode built specifically for Operation Athena. This mode has not been publicly tested yet. Players will experience it for the first time when it goes live.

RAID is a mission-first extraction mode built around mandatory objectives.

Squads deploy into hostile locations to locate, secure, and extract physical crates. These crates must be found, carried, and successfully extracted to complete the mission.

Intel plays a central role. Collecting Intel reveals active crate locations for a short time, allowing squads to plan routes and decide when to move. When a crate is carried toward extraction, a reinforcement team deploys to intercept the squad and prevent the crate from reaching the extraction zone.

RAID grades squads on objective completion, survival, and execution, rewarding coordination and smart decision-making over kill count as the mission tightens around you.

RAID is only available in Operation Athena. Plan carefully — every move matters when the objective fights back.

RAID Crates (Primary Objective)

  • Only a limited number of crates are active per mission

  • Active crates must be located, picked up, and physically carried

  • Crates must be delivered to a marked flare extraction zone to complete the mission

Intel (RAID Objective Support)

  • Intel assets spawn during RAID missions

  • Intel temporarily reveals active crate locations

  • Intel adds a risk/reward layer to exploration and route planning

Reinforcement Response

  • Carrying a crate toward extraction triggers an enemy reinforcement response

  • A reinforcement team deploys to intercept and stop the carrier before extraction

INTEL SYSTEM (ALL MODES)

Intel is now available across all maps and modes as a side objective.

  • Intel spawns during missions outside of RAID

  • Intel pickups provide UI feedback and contribute to mission grade, score, and XP progression

BRIGHTPOINT HOSPITAL RETURNS

Brightpoint Hospital has been fully overhauled with a major expansion and a full visual + gameplay pass.

  • Expanded playable space and reworked mission routes

  • New art/detail upgrades (murals, signage, updated visuals)

  • Improved combat flow, sightlines, and navigation throughout the hospital

AI UPDATES

Major upgrades to AI perception, hearing, and reinforcement behavior.

AI Perception / Combat

  • Updated AI sight tuning

  • Improved “peeking” and corner behavior

  • Added reinforcement seek + engagement logic

AI Hearing Overhaul

  • Awareness-based hearing reactions

  • Improved sound propagation (distance, elevation, obstacles)

  • Improved performance during large firefights

HOMEBASE UPDATES

  • Expanded Homebase with a new grenade/flash testing area and resupply crates

  • Added an infinite ammo box for training/testing

  • Updated the killhouse course with interactive metal targets that drop when shot

  • Refreshed the Mission Board UI with improved presentation + map lore descriptions

  • Added new voiced NPC, “Humvee man” as a experiment

  • Added drinkable beer in Homebase

  • Added additional ambient and interaction sound design throughout Homebase

WEAPONS / AUDIO / FEEL

  • Updated MP5 with a new improved rail mesh

  • Added a new shell casing audio system (enhanced weapon sound detail)

  • Improved hit impact feedback and weapon sound design

  • Added a Suppressed variant of the SR-25

MAP UPDATES + OPTIMIZATION

  • Large-scale optimization pass across the game for improved performance and stability

  • Significant cleanup and polish across multiple maps

  • General improvements to lighting, materials, assets, and navigation flow

MAJOR UPDATE #13 SUMMARY

  • New game mode: RAID

  • New Intel system added across all modes

  • Brightpoint Hospital revamped and expanded

  • Major AI upgrades (perception, hearing, reinforcement behavior)

  • Homebase expansion + new training utilities

  • Large-scale optimization and map polish pass

  • Weapon updates + major audio improvements

Thanks to the community for the feedback and playtime that keeps shaping the game. More updates soon, and we can’t wait to see your first RAID runs. 🎯⚔️🔥🎮

Source

Steam News / 13 February 2026

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