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- Ooglians
ALPHA [0.013] - Evolved Ooglians?!
THE OOGLIANS ARE EVOLVING?! in preparation for a pretty big and gamechanging patch, I want to give you some new toys to work with while you wait! This patch brings some more enemy variation, and a new module. it also ha…
Patch notes6 changesFixGameplay - Ooglians
ALPHA [0.012] - Multiplayer & QoL
Heya everyone! The holidays are over, and so is my vacation! With this update, I'm adressing some QoL things by changing the entire system for how grabbing and interacting with things works. the result of this should cr…
Patch notes6 changesFixGameplay - Ooglians
ALPHA [0.011] - Stationary structures & QoL
With this update I'm trying something new. let me know in the discord if you like it or not! (the discord is where all feedback and discussions happens) FIXES Fixed a bug with the capacitator BALANCING All structures no…
Announcement5 changesFixGameplay - Ooglians
ALPHA [0.010] - added backtrace
This patch is to add backtrace to the game. backtrace is a service that sends all the errors and crashlogs to a database for me to find and understand crashes and bugs! Hopefully, this will help me understand the random…
Announcement1 changeGameplay - Ooglians
HOTFIX!! [0.009] - "Crank Fix"
Fixed a softlock where you couldnt drag stuff after ooglians destroyed a crank you were cranking :^)
Patch notes6 changesFixGameplay - Ooglians
HOTFIX!! [0.008] - crash + freeze fix (?)
I think i squashed the soft lock on restart and the crash when something destroys what you´re holding... hopefully..? :')
Announcement1 changePerformance - Ooglians
NEW PATCH! - ALPHA [0.007]
FIXES no more crashing from infinite cable loops! BALANCING Everything except modules and cables is now destructable Reworked Gatling module NEW MODULE! QoL Added Restart button to the esc-menu Smaller game area at the…
Announcement2 changesGameplay - Ooglians
HOTFIX
Accidentally made the ooglians conmpletely harmless for the releasebuild. no they should be causing mayhem as intended.
Announcement




