THE OOGLIANS ARE EVOLVING?! in preparation for a pretty big and gamechanging patch, I want to give you some new toys to work with while you wait! This patch brings some more enemy variation, and a new module.
In this update3
Full notes
Full Ooglians update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix5 additions0 changes0 removals
Gameplay
UI and audio
addedTHE OOGLIANS ARE EVOLVING?!in preparation for a pretty big and gamechanging patch, I want to give you some new toys to work with while you wait!
addedTHE OOGLIANS ARE EVOLVING?!This patch brings some more enemy variation, and a new module. it also has some more settings and QoL things
addedthis is where you can learn about the game and impact the development! As a solodev it's hard to do everything. That's why all communication is centralized thereENEMIES overhauled the visuals for the original ooglian Two new types of enemies! - one smaller creature, and one bigger!
addedthis is where you can learn about the game and impact the development! As a solodev it's hard to do everything. That's why all communication is centralized thereMODULES New module!
fixedthis is where you can learn about the game and impact the development! As a solodev it's hard to do everything. That's why all communication is centralized thereFIXES hopefully fixed the bug where text would not load correctly bc of localization assets not loading properly
addedthis is where you can learn about the game and impact the development! As a solodev it's hard to do everything. That's why all communication is centralized thereQoL New menu with some more settings. Controller sensitivity rotation sensitivity - how fast you rotate the things your grabbing with the rotation input added option for automatic cranking
Ooglians changes
addedin preparation for a pretty big and gamechanging patch, I want to give you some new toys to work with while you wait!
addedThis patch brings some more enemy variation, and a new module. it also has some more settings and QoL things
addedENEMIES overhauled the visuals for the original ooglian Two new types of enemies! - one smaller creature, and one bigger!
addedMODULES New module!
fixedFIXES hopefully fixed the bug where text would not load correctly bc of localization assets not loading properly
THE OOGLIANS ARE EVOLVING?!
in preparation for a pretty big and gamechanging patch, I want to give you some new toys to work with while you wait!
This patch brings some more enemy variation, and a new module. it also has some more settings and QoL things
this is where you can learn about the game and impact the development! As a solodev it's hard to do everything. That's why all communication is centralized there
ENEMIES
overhauled the visuals for the original ooglian
Two new types of enemies! - one smaller creature, and one bigger!
MODULES
New module!
FIXES
hopefully fixed the bug where text would not load correctly bc of localization assets not loading properly
QoL
New menu with some more settings.
Controller sensitivity
rotation sensitivity - how fast you rotate the things your grabbing with the rotation input
added option for automatic cranking
that's all i can remember lol. I might've missed something, but that'll do for now! GL HF and thank you all for your patience <3