In this update3
Full notes
Full Ooglians update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
Ooglians changes
EVEN MORE FRESHLY EVOLVED OOGLIANS DETECTED
The major rework is still to be finished, but a patch has been long overdue.
This patch brings some further enemy variety, some requested RNG balancing and more control of when to build and when to fight.
⬇ Click here to join the discord! ⬇
this is where you can learn about the game and impact the development! The team working on this is extremely small, and between us it's less than one full-time position. That's why all communication is centralized there!
PATCH NOTES
ENEMIES
Two new types of ooglians! - one taller creature, and one smallish!
That is all the information we have for you.
MODULES & CORES
No new modules! New system for modules under way.
No new cores! New system for cores under way.
QoL
Reward Buttons now have a preview of the reward instead of text
Game will not start automatically when you get your rewards. You'll figure it out.
Buttons get highlighted when clickable!
Improved drop-rate for Autotargeting Core and Portable Generator
Very slightly increased percussion, leading to an increase in power generation
Soft limit at wave 100
Will be increased or somehow changed with more content
FIXES
3D Sound fixed (it was mirrored)
Volume cranks have been fixed to only affect their intended sound source
Fixed the menu close button so you don't end up unable to click things
(Probably) fixed a particle system memory leak
Fixed language button, you can now swap language!
Supported languages:
English
Swedish
Simplified Chinese (partial)
Ooglish (partial)
If you want your language added, feel free to reach out on the Discord!
Added localized titles for the above languages
thanks a ton for you patience, and we look forward to seeing you on the flat, gray fields of battle. oogliboogli,
Simon and The Ooglian Support Squad
Source
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