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Steam News26 September 20232y ago

Factory and Resources Update RELEASED!

OOGLIBOOGLI!! With this update I took help from the new commuunitymanager that I'm working with to create a little summary video! Check it out!

In this update4

Full notes

Full Ooglians update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions4 changes2 removals
  • Gameplay
  • Balance
  • UI and audio
addedOOGLIBOOGLI!!With this update I took help from the new commuunitymanager that I'm working with to create a little summary video!
addedNEW STUFF:The Drone! - this will warn if there is no clear path to the core, in the future, more things will be added to it
removedNEW STUFF:Ooglimass! - this has a chance to drop when an ooglian dies. there's a maximum of 15 spawned ooglimass at a time, so after that, no more will spawn (there's a temporary counter in the corner, that will be removed later on) The ooglimass deterioates every turn. if left outside it will dissapear after 3 waves
changedNEW STUFF:Laser rework - the laser has lost it's piercing ability, but it's still a constant beam. it's damage has been upped a bit
addedNEW STUFF:New secret module - takes alot of power, but it might be worth it if your base can keep up
changedMinor things / QoLThe switch is now portable, meaning you can move it around during the wave, this is less of a fix and more of a quick solution just to make it work since it comes with the problem that you can push around ooglians and alter the paths during gameplay making it highly abuseable

Ooglians changes

addedWith this update I took help from the new commuunitymanager that I'm working with to create a little summary video!
addedThe Drone! - this will warn if there is no clear path to the core, in the future, more things will be added to it
removedOoglimass! - this has a chance to drop when an ooglian dies. there's a maximum of 15 spawned ooglimass at a time, so after that, no more will spawn (there's a temporary counter in the corner, that will be removed later on) The ooglimass deterioates every turn. if left outside it will dissapear after 3 waves
changedLaser rework - the laser has lost it's piercing ability, but it's still a constant beam. it's damage has been upped a bit
addedNew secret module - takes alot of power, but it might be worth it if your base can keep up

OOGLIBOOGLI!!

With this update I took help from the new commuunitymanager that I'm working with to create a little summary video!

Check it out!

I'll still post everything in textform too tho, so heres that

NEW STUFF:

  • The Drone! - this will warn if there is no clear path to the core, in the future, more things will be added to it

  • Ooglimass! - this has a chance to drop when an ooglian dies. there's a maximum of 15 spawned ooglimass at a time, so after that, no more will spawn (there's a temporary counter in the corner, that will be removed later on) The ooglimass deterioates every turn. if left outside it will dissapear after 3 waves

  • Factory - there's currently only one factory. it takes oglimass and energy and creates a battery that can be triggered to shoot out an electric pulse to all connected modules in it's area

  • Burner - this takes ooglimass and converts it into energy!

  • Laser rework - the laser has lost it's piercing ability, but it's still a constant beam. it's damage has been upped a bit

  • New secret module - takes alot of power, but it might be worth it if your base can keep up

Minor things / QoL

  • brought back some autoaim to the cores since the purely manual mode still makes it way to hard before you've set anything up

  • The switch is now portable, meaning you can move it around during the wave, this is less of a fix and more of a quick solution just to make it work since it comes with the problem that you can push around ooglians and alter the paths during gameplay making it highly abuseable

  • Removed the force that drags your hand back to the grabbed object. This was kind of a relic from the past to make things feel more physical but I agree that it might not serve a real purpose

  • Reworked how explosions works to hopefully make them more performant

  • Made it so sounds are not mirrored anymore (lol idk how i havent noticed that before)

THE DISCORD IS WHERE ALL THE DISCUSSION HAPPENS: Steam post image

xoxo

Simon

Source

Steam News / 26 September 2023

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