With this update I'm trying something new. let me know in the discord if you like it or not!
Full notes
Full Ooglians update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix4 additions0 changes0 removals
Gameplay
Fixes
Performance
addedWith this update I'm trying something new. let me know in the discord if you like it or not! (the discord is where all feedback and discussions happens)
fixedFIXES Fixed a bug with the capacitator
addedBALANCING All structures now pin to the ground and become stationary while not dragged updated the firework module to actually do AoE lol turrets now have specific ranges
addedQoL Some new particle effects wasd for camera movement q/e to rotate held stuff cables move more reliably
addedThanks for sticking around, and remember that this game is far from finished and I'm only one person, so please bear with me as I try and handle all the crashes. This version also added more info to the stacktracing so hopefully I'll be able to pin down the crashes easier
Ooglians changes
addedWith this update I'm trying something new. let me know in the discord if you like it or not! (the discord is where all feedback and discussions happens)
fixedFIXES Fixed a bug with the capacitator
addedBALANCING All structures now pin to the ground and become stationary while not dragged updated the firework module to actually do AoE lol turrets now have specific ranges
addedQoL Some new particle effects wasd for camera movement q/e to rotate held stuff cables move more reliably
addedThanks for sticking around, and remember that this game is far from finished and I'm only one person, so please bear with me as I try and handle all the crashes. This version also added more info to the stacktracing so hopefully I'll be able to pin down the crashes easier
With this update I'm trying something new. let me know in the discord if you like it or not! (the discord is where all feedback and discussions happens)
FIXES
Fixed a bug with the capacitator
BALANCING
All structures now pin to the ground and become stationary while not dragged
updated the firework module to actually do AoE lol
turrets now have specific ranges
QoL
Some new particle effects
wasd for camera movement
q/e to rotate held stuff
cables move more reliably
and probably more stuff too, I just forgot lmao
Thanks for sticking around, and remember that this game is far from finished and I'm only one person, so please bear with me as I try and handle all the crashes. This version also added more info to the stacktracing so hopefully I'll be able to pin down the crashes easier