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Steam News7 April 20233y ago

ALPHA [0.0.18] - Explosions, Quality of Life, Eggs, and Finger Guns

ARE OOGLIANS EGGS OOGS or OOGGS? A lot of stuff in this update! First things first: known issues. KNOWN ISSUES Game is too hard!

In this update5

Full notes

Full Ooglians update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • UI and audio
changedKNOWN ISSUESGame is too hard! The game has gotten really hard There is no way to repair damaged buildings You can still progress far, but you need the right stuff This makes the game too reliant on RNG This is bad
changedKNOWN ISSUESPerformance is horrible! The game hasn't been optimized Some things will absolutely tank your framerate It can make the game near unplayable The “fix” is a hard limit of 100 waves before the player is killed This is bad
addedKNOWN ISSUESThe game is a bit too confusing The first few rounds has a lot going on, with almost no explanation The more we add, the more confusing it gets The late game has too much stuff on screen This prompts the player to rebuild their base now and then This takes time and can get very frustrating This is bad
addedPATCH NOTES for 0.0.18FIXES Explosions now deal damage. It’s a bit wonky, but boom now actually goes boom. NOTE! There is a new module that might tank your framerate. A fix is in the works.
addedPATCH NOTES for 0.0.18ENEMIES One new type of Ooglian! This evolution seems to be inspired by the natural occurrence of bunnies and their eggs, which is definitely a thing.
addedPATCH NOTES for 0.0.18MODULES & CORES Two new modules! Mortar Firecrackers - NOTE! This one might tank your framerate! Use with care. Still no new cores.

Ooglians changes

changedGame is too hard! The game has gotten really hard There is no way to repair damaged buildings You can still progress far, but you need the right stuff This makes the game too reliant on RNG This is bad
changedPerformance is horrible! The game hasn't been optimized Some things will absolutely tank your framerate It can make the game near unplayable The “fix” is a hard limit of 100 waves before the player is killed This is bad
addedThe game is a bit too confusing The first few rounds has a lot going on, with almost no explanation The more we add, the more confusing it gets The late game has too much stuff on screen This prompts the player to rebuild their base now and then This takes time and can get very frustrating This is bad
addedFIXES Explosions now deal damage. It’s a bit wonky, but boom now actually goes boom. NOTE! There is a new module that might tank your framerate. A fix is in the works.
addedENEMIES One new type of Ooglian! This evolution seems to be inspired by the natural occurrence of bunnies and their eggs, which is definitely a thing.

ARE OOGLIANS EGGS OOGS or OOGGS?

A lot of stuff in this update! First things first: known issues.

KNOWN ISSUES

  • Game is too hard!

    • The game has gotten really hard

    • There is no way to repair damaged buildings

    • You can still progress far, but you need the right stuff

    • This makes the game too reliant on RNG

    • This is bad

  • Performance is horrible!

    • The game hasn't been optimized

    • Some things will absolutely tank your framerate

    • It can make the game near unplayable

    • The “fix” is a hard limit of 100 waves before the player is killed

    • This is bad

  • The game is a bit too confusing

    • The first few rounds has a lot going on, with almost no explanation

    • The more we add, the more confusing it gets

    • The late game has too much stuff on screen

    • This prompts the player to rebuild their base now and then

    • This takes time and can get very frustrating

    • This is bad

But at least we have finger guns now!

We’re going to release another patch next week where the focus is to address one or more of the above areas.

⬇ Click here to join the discord! ⬇

Steam post image

this is where you can learn about the game and impact the development! We’ll put up a poll in the near future for what to prioritize. The team working on this is extremely small, and between us it's less than one full-time position. That's why all communication is centralized there!

PATCH NOTES for 0.0.18

  • FIXES

    • Explosions now deal damage. It’s a bit wonky, but boom now actually goes boom.

    • NOTE! There is a new module that might tank your framerate. A fix is in the works.

  • ENEMIES

    • One new type of Ooglian! This evolution seems to be inspired by the natural occurrence of bunnies and their eggs, which is definitely a thing.

  • MODULES & CORES

    • Two new modules!

      • Mortar

      • Firecrackers - NOTE! This one might tank your framerate! Use with care.

    • Still no new cores.

  • QoL

    • Added interaction filters for the player

      • Hold [SHIFT] to only target handles, for easier aiming

      • Hold [CTRL] to only target cable connectors, for better cable management

    • Added visual damage indicators on the cores (smoke and sparks)

    • Split modules into two categories: Bullet Damage and Area of Effect Damage

    • Added a fifth reward button to give slightly more control over upgrades

  • BALANCE

    • Upped the damage on a few modules

    • Reworked explosion sizes and damage

    • Reworked wave spawning pool a bit

Thanks a ton for your patience, and we look forward to seeing you on the flat, gray fields of battle. oogliboogli,

The Oogli Boogli Team

Source

Steam News / 7 April 2023

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