In this update3
Full notes
Full Ooglians update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
Ooglians changes
MORE NEW OOGLIANS AND MORE ARE COMING
More enemy types for variation! Two new modules for... slightly different gameplay! You're all still going to make a tight ball of autotargeting gatlings, though. Probably.
Note that if you get to wave 100, you'll be dying to the Doglian, Destroyer of Worlds. The dog is in fact no immortal, but I have no idea how to beat it. Best of luck.
⬇ Click here to join the discord! ⬇
this is where you can learn about the game and impact the development! The team working on this is extremely small, and between us it's less than one full-time position. That's why all communication is centralized there!
PATCH NOTES
ENEMIES
Two new types of ooglians! - one big and bulky, and one tiny lil oog!
That is all the information we have for you. You're gonna find out.
MODULES & CORES
Two new modules! In preparation for the new modules system, there are two new modules available in the reward pool. Good luck getting them (that pool of items is getting crowded now).
No new cores! New system for cores under way, stay tuned. No, even tuneder.
QoL
Changed color and transparency of reward preview image
Added and updated a few of the reward previews for more clarity
FIXES
Cables are more properly connected to their connector now. They won't look as weird when dragging them around.
thanks a ton for you patience, and we look forward to seeing you on the flat, gray fields of battle. oogliboogli,
The Ooglian Development Team
Source
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