What changed
0 fixes6 additions7 changes0 removals
- Gameplay
- UI and audio
- Maps
- Performance
added1.14 Patch NotesIn the previous Sitreps we focused a lot on providing details about Mercenary Mode. We also showed you new images of the updated bazaar on our social channels. There are more features and updates that we haven’t mentioned yet. We will be highlighting some of the major ones below. For the detailed list of changes and fixes check the Change Log.
changedUpdated Map - BazaarWe continued our efforts to enhance our existing maps. Bazaar is a fan favorite for a lot of reasons. We wanted to take the things that people love about Bazaar and enhance them. Not only did the graphics get improved throughout, we also made improvements to layouts for cover and how you approach objectives. Additionally, the overall ambience has been improved. The addition of props & signage, lighting updates, and enhanced environmental audio help you feel more immersed in the environment.
changedUpdated Map - BazaarComparison Shots of Bazaar from v.1.13.1 and now in v.1.14* *Images taken on Quest 3, can be found on our website (https://onwardthegame.com/devblog.html).
addedMercenary ModeMercenary Mode is now available. You can access this mode in the Multiplayer or Single player section of the main menu. This mode is a completely new way to play PVE in Onward. You start in the new Hideout location, you choose the mission you will go on, you pick your rewards, then you move on to the next mission. The choices you make throughout the contract are extremely important. They will end up affecting how well you score and ultimately, if you win or fail. There are two different types of contracts, Standard or Endless. Standard = 5 Missions + Final (6 Missions Total) Endless = 5 Missions + Final + More (keep getting new missions until you fail)
addedMercenary ModeThis new game mode also offers some new unique interactions when fulfilling objectives. For instance, if you are on a sabotage mission and you get too close to the signal jammer it will lock up your tablets and cut off radio communications.
changedMercenary ModeThe bots also have been improved and are not to be taken lightly. You will need to have a plan, tactical approach, and consistent communication throughout the missions in order to be successful.
Onward changes
addedIn the previous Sitreps we focused a lot on providing details about Mercenary Mode. We also showed you new images of the updated bazaar on our social channels. There are more features and updates that we haven’t mentioned yet. We will be highlighting some of the major ones below. For the detailed list of changes and fixes check the Change Log.
changedWe continued our efforts to enhance our existing maps. Bazaar is a fan favorite for a lot of reasons. We wanted to take the things that people love about Bazaar and enhance them. Not only did the graphics get improved throughout, we also made improvements to layouts for cover and how you approach objectives. Additionally, the overall ambience has been improved. The addition of props & signage, lighting updates, and enhanced environmental audio help you feel more immersed in the environment.
changedComparison Shots of Bazaar from v.1.13.1 and now in v.1.14* *Images taken on Quest 3, can be found on our website (https://onwardthegame.com/devblog.html).
addedMercenary Mode is now available. You can access this mode in the Multiplayer or Single player section of the main menu. This mode is a completely new way to play PVE in Onward. You start in the new Hideout location, you choose the mission you will go on, you pick your rewards, then you move on to the next mission. The choices you make throughout the contract are extremely important. They will end up affecting how well you score and ultimately, if you win or fail. There are two different types of contracts, Standard or Endless. Standard = 5 Missions + Final (6 Missions Total) Endless = 5 Missions + Final + More (keep getting new missions until you fail)
addedThis new game mode also offers some new unique interactions when fulfilling objectives. For instance, if you are on a sabotage mission and you get too close to the signal jammer it will lock up your tablets and cut off radio communications.
1.14 Patch Notes
Future Mercenaries,
Are you ready to pick up your contract? Before you head out, check out all the features and fixes that have been included in this update.
In the previous Sitreps we focused a lot on providing details about Mercenary Mode. We also showed you new images of the updated bazaar on our social channels. There are more features and updates that we haven’t mentioned yet. We will be highlighting some of the major ones below. For the detailed list of changes and fixes check the Change Log.
New & Updated Features
Updated Map - Bazaar
We continued our efforts to enhance our existing maps. Bazaar is a fan favorite for a lot of reasons. We wanted to take the things that people love about Bazaar and enhance them. Not only did the graphics get improved throughout, we also made improvements to layouts for cover and how you approach objectives. Additionally, the overall ambience has been improved. The addition of props & signage, lighting updates, and enhanced environmental audio help you feel more immersed in the environment.
Comparison Shots of Bazaar from v.1.13.1 and now in v.1.14* *Images taken on Quest 3, can be found on our website (https://onwardthegame.com/devblog.html).
Mercenary Mode
Mercenary Mode is now available. You can access this mode in the Multiplayer or Single player section of the main menu. This mode is a completely new way to play PVE in Onward. You start in the new Hideout location, you choose the mission you will go on, you pick your rewards, then you move on to the next mission. The choices you make throughout the contract are extremely important. They will end up affecting how well you score and ultimately, if you win or fail. There are two different types of contracts, Standard or Endless. Standard = 5 Missions + Final (6 Missions Total) Endless = 5 Missions + Final + More (keep getting new missions until you fail)
This new game mode also offers some new unique interactions when fulfilling objectives. For instance, if you are on a sabotage mission and you get too close to the signal jammer it will lock up your tablets and cut off radio communications.
The bots also have been improved and are not to be taken lightly. You will need to have a plan, tactical approach, and consistent communication throughout the missions in order to be successful.
There are two global scoreboards (one for Standard and one for Endless) that can be viewed when in The Hideout. At the end of each mission you will be given a ranking and score. Scores are based on your and your team's performance during each mission. They are determined by a combination of Survival Rating, Time, Objective completion, and Enemy Kills. Like our other global scoreboards, these will reset on Midnight (PT) Wednesday Mornings. More detailed information about Mercenary Mode can be found in our February Sitrep.
Do you have what it takes to complete the contract? Are you skilled enough to make it on the scoreboard?
Quality of Life Improvements
AI Improvements
After the improvements that the AI went through in update 1.13, we wanted to continue to make
improvements to them. These updates should help them become more challenging and also bring new dynamics when fighting against them.
Added an automatic rifleman class for bots
Bots may now flashbang before moving through doorways
Improved the bots' ability to go around corners
Improved bot defensive behaviors
The