In this update2
Full notes
Full Onward update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Maps
- UI and audio
Onward changes
February is the month of love and we are feeling it. The excitement and positive feedback we have received for the new game mode has been overwhelming. This month the Devs’ Desk will be focusing on explaining the details of how Mercenary Mode works and also include some before and after images of Bazaar. Our Community Center will showcase some of the great responses that we received from the community challenge we posted on our social channels and how it ties into a new detail for the game.
While the main focus for this update is the new PVE mode, we have also made sure to include other features and bug fixes as well. The full details of everything that’s included with the update will be in our Patch Notes and Change Log when the update releases.
Your next question is, when will that be? The wait for the update will be less than a week. Yes, you read that correctly. Update 1.14 - Mercenary Mode will go live on February 20th (PT). The exact time will be announced on our socials.
Let’s start going over everything you will have to look forward to.
From the Devs’ Desks:
If you have been viewing our social posts, you have seen several sneak peeks and teases for the upcoming update. Now you will get to see what those posts were referencing and how it all works together.
Bazaar
First, let’s go over the details of what has been updated in Bazaar. One reason this map was next on the list for updates was it is a fan favorite map. This map got the most amount of graphical updates we have done to a map to date. Let’s list out of some of the major things that have been done:
Updated textures throughout (including ground, walls, & assets)
New Palm Trees with leaves that sway in the wind
Several assets for vehicles have been replaced with higher quality ones
Updated assets have been added to added throughout the map to fill the environment
New skybox for Night map
New signage with lighting on Night map (moths included for free)
Improved lighting throughout
New updated assets added throughout to provide more cover to improve gameplay tactics
Updated environmental audio
It’s going to be a big improvement to how immersed people will feel while in the environment. You can see in the before and afters the improvements in how the scenes look. However, these don’t do it justice for how it looks when you are there.
Images can be found on our website.
Mercenary Mode
There is going to be a lot to go over for this, so let’s get right into it.
Gamemode Summary This roguelike mode is a PVE (players versus environment) mode for either Single Player or for up to 4 players Co-Op. You have signed up as a mercenary and will go on increasingly challenging missions to fulfill your contract. You choose the mission you will go on, you pick your rewards, then you move on to the next mission. Each mission you will be given a score (we will breakdown scoring in a bit). The choices you make throughout the contract are extremely important. They will end up affecting how well you score and ultimately, if you win or fail. Failing causes the contract to end and you start back at the beginning.
There are two different modes to pick from at the start.
Standard = 5 Missions + Final (6 Missions
Source
Changelog.gg summarizes and formats this update. How we read updates.
