In this update9
Full notes
Full Onset update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Workshop
- Server
Onset changes
Apartment Prefab
Erwann has been working on an apartment prefab that can be spawned anywhere on the map.
Prefab 01a without furniture.
/Game/Geometry/Prefabs/PF_Apartment_01a
Prefab 01b with furniture as seen in the pictures.
/Game/Geometry/Prefabs/PF_Apartment_01b
Spawning the apartment interior from Lua.
local BlueprintClass = "/Game/Geometry/Prefabs/PF_Apartment_01b" local Location = FVector(0.0, 0.0, 0.0) local Rotation = FRotator(0.0, 0.0, 0.0) GetWorld():SpawnActor(UClass.LoadFromAsset(BlueprintClass), Location, Rotation)
New vehicles
Hatchback
Steampunk
Buggy
Buggy Hotrod
Police Truck
Fire Department Truck
Firefighter
/Game/CharacterModels/Firefighter/Meshes/SK_Firefighter
Female model
/Game/CharacterModels/Female/Meshes/SK_Firefighter
Other changes
Add missing parameters to OnPlayerLeaveVehicle and make it work for streamed players as well. - ECC_GameTraceChannel3 now overlaps by default - Re-enable AI system on Onset's map. - Turkish translation for the main menu. Thank you to ErmesGames#8782!
The new vehicles have been added to the server. No other changes to the server were made.
Source
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