In this update1
Full notes
Full Onset update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Events
- Gameplay
- Server
Onset changes
Cemetery
For the Halloween update Erwann designed a spooky cemetery near the race track and prison.
Truck
Other changes
Support .m4a audio files.
Increase SetSoundPitch limit to 10.
Event OnPlayerCrouch can now be cancelled.
Parameter "radius" in CreateSound3D is now optional.
Pak files can now be placed in the %LocalAppData%\Onset\Saved\PakFiles directory, bypassing the 2GB download limit.
Weapon equip should not be possible when playing certain animations.
Add Set/GetPlayerJumpZVelocity.
Adjust moon position so that it rises at ~21:00 and goes down at ~6:00, fixes dark lighting in early and late night.
Prefer aiming over sprinting, sprinting will be stopped when a player wants to aim.
Update Unreal Engine to 4.25.4
Function DrawTextureEx parameters now reflect the same parameters as described here: https://docs.unrealengine.com/en-US/...ure/index.html
Add Cast function to cast between different types of Unreal components and actors.
The global fog intensity has been increased for the Halloween styled update.
- Expose UActorComponent GetOwner - Expose USceneComponent SetVisibility AttachToComponent - Expose UPrimitiveComponent SetRenderCustomDepth SetCollisionResponseToChannel SetCollisionResponseToAllChannels - Expose UShapeComponent - Expose UCapsuleComponent SetCapsuleHalfHeight GetUnscaledCapsuleHalfHeight SetCapsuleRadius GetUnscaledCapsuleRadius SetCapsuleSize - Expose ECollisionResponse - Expose EBlendMode - Expose FVector2D X Y DotProduct DistSquared Distance CrossProduct Max Min Set GetMax GetAbsMax GetMin Size SizeSquared GetRotated Normalize IsNearlyZero IsZero ClampAxes GetAbs InitFromString - Expose UWorld:GetFirstPlayerController - Expose APlayerController - Expose AController GetCharacter GetPawn GetControlRotation GetDesiredRotation IsPlayerController SetControlRotation - Expose APawn AddControllerYawInput AddControllerYawInput AddControllerPitchInput GetControlRotation AddMovementInput
Server changes
Function StopPackage now takes an optional "reason" parameter that is being printed to the console.
Add config for the new Truck vehicle.
Prophunt
Many of the new functions are being used in the prophunt script. There will be a fully playable prophunt server hosted by me in the future.
It's open source, feel free to contribute to it.
https://github.com/BlueMountainsIO/prophunt
v1.3.2 Patch 1
Fix UWorld:GetActorsByClass
Improve vehicle suspension. Should fix weird tire behavior sometimes.
Add another collision to Truck4 for the rear wheels.
Increase ground clearance for SportsCar and Hatchback.
Increase vehicle braking force for all vehicles and acceleration for some vehicles.
Increase file download frequency. Should download faster now.
Landscape fixes near the quarry and cemetery.
Client event OnPlayerWeaponShot now has the weaponid as the first parameter like on the server.
New objects: keyboard, mouse, cups, land and sink.
Fix 3d engine sounds for muscle car, sports car and golf cart.
Add AActor:SetActorRelativeLocation and AActor:SetActorRelativeRotation
Source
Changelog.gg summarizes and formats this update. How we read updates.
