Full notes
Full One More Run update
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What changed
- Gameplay
One More Run changes
When I first started working on One More Run, I honestly thought it might just be something a few friends would play. I didn’t even plan on putting it on Steam at the time. To hit 500 wishlists now, that’s wild. I’ve learned a lot along the way and made my share of mistakes, but my excitement for the game has never faded. It’s an amazing feeling to know that people out there are excited about it too.
At the same time, I try to always keep things in perspective. I’m a solo dev, a new dad, and still working full time. From everything I’ve learned, games tend to start becoming commercially viable around 10,000 wishlists, so this milestone is motivating as hell, but also a reminder of what's still ahead.
Life right now is leaning a bit Chaotic Good (the baby's started talking a bit!). I'm keeping development sustainable by moving at a pace that keeps it fun for me to continue working on, and also staying flexible. No artificial deadlines, no chasing trends, and best of all, no publisher!
500 wishlists is just a number, but to me it’s proof that this little project has found its audience. So yeah, thank you all so much for your support thus far!
-Rek
Source
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