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Steam News3 July 20251y ago

The One More Run Alpha Demo is now live!

This early build marks the beginning of the game’s open development journey. While it’s still far from feature complete, it's now in a state that I’m proud to share, and it’ll be evolving fast from here!

In this update1

Full notes

Full One More Run update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedWhat’s the current state of the demo?This is an alpha release, which means things are still rough around the edges, but playable and improving rapidly. I’ve been updating the internal build multiple times per week , with a mix of major content drops and lighter content + balance/bug fix updates. I plan to maintain that same pace for the demo going forward.
addedWhat’s the current state of the demo?Pending a short quality control buffer to catch any game-breaking bugs after each release, new content will hit the demo the moment it’s ready . Keep an eye on the in-game Change Log or join the Discord to follow the development progress.
changedTwo big updates are coming soon:Art Update : Pixel art and animations for the ability UI of Fighter, Mage, Rogue, and Ranger are just about ready. Those janky, code-drawn fighter missile icons won't be missed.
addedTwo big updates are coming soon:Cleric Rework : Cleric is long overdue for a full design pass. The next major content update will take Cleric from v1 to v4 , introducing much deeper choices , and setting a new standard that future class design will need to meet. I won’t overhype it, but I’m definitely excited, and I think you will be too. If you're interested in seeing each class's current development state, you can view it from the in-game class selection screen.

One More Run changes

changedThis is an alpha release, which means things are still rough around the edges, but playable and improving rapidly. I’ve been updating the internal build multiple times per week , with a mix of major content drops and lighter content + balance/bug fix updates. I plan to maintain that same pace for the demo going forward.
addedPending a short quality control buffer to catch any game-breaking bugs after each release, new content will hit the demo the moment it’s ready . Keep an eye on the in-game Change Log or join the Discord to follow the development progress.
changedArt Update : Pixel art and animations for the ability UI of Fighter, Mage, Rogue, and Ranger are just about ready. Those janky, code-drawn fighter missile icons won't be missed.
addedCleric Rework : Cleric is long overdue for a full design pass. The next major content update will take Cleric from v1 to v4 , introducing much deeper choices , and setting a new standard that future class design will need to meet. I won’t overhype it, but I’m definitely excited, and I think you will be too. If you're interested in seeing each class's current development state, you can view it from the in-game class selection screen.

This early build marks the beginning of the game’s open development journey. While it’s still far from feature complete, it's now in a state that I’m proud to share, and it’ll be evolving fast from here!

What’s the current state of the demo?

This is an alpha release, which means things are still rough around the edges, but playable and improving rapidly. I’ve been updating the internal build multiple times per week, with a mix of major content drops and lighter content + balance/bug fix updates. I plan to maintain that same pace for the demo going forward.

Pending a short quality control buffer to catch any game-breaking bugs after each release, new content will hit the demo the moment it’s ready. Keep an eye on the in-game Change Log or join the Discord to follow the development progress.

What’s coming next to the demo?

Two big updates are coming soon:

  • Art Update: Pixel art and animations for the ability UI of Fighter, Mage, Rogue, and Ranger are just about ready. Those janky, code-drawn fighter missile icons won't be missed.

  • Cleric ReworkCleric is long overdue for a full design pass. The next major content update will take Cleric from v1 to v4 , introducing much deeper choices , and setting a new standard that future class design will need to meet. I won’t overhype it, but I’m definitely excited, and I think you will be too. If you're interested in seeing each class's current development state, you can view it from the in-game class selection screen.

Alright. Just a short and sweet announcement this time - no in-depth devlog. I'd rather you guys be able to get in and enjoy the demo, let me know what you think!

Source

Steam News / 3 July 2025

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